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  • [OLD] Post Process
    4.2
    v0.1.03D Tools

    User-friendly Godot addon for dynamic post-processing effects! Features: - Pixelate - Color Correction - Chromatic Aberration - Blur - Grain - Glitch - Vignette - Outline - Fish Eye - Analog Monitor - Circular Waves - Speed Lines ⚠ - Screen Shake ⚠ - CRT/VCR - Palette Added Benefits: - Dynamic Node Updates - Effect Presets - Easy Code Modification Make your game look better (or worse) in a few clicks! *⚠ Those effects may not work properly / may not look the best

    By: ItsKorin
  • Godot Awesome Splash
    3.4
    v0.3.2Scripts

    Collection of splash screens for Godot Engine. Easy to use, fast Installing, multiple resolutions.

    By: vituan99
  • Maaack's Menus Template - Plugin
    4.2
    v0.21.2Scripts

    Template with main menu, options menu, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage

    By: Maaack
  • Maaack's Menus Template
    4.2
    v0.21.2Templates

    Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage

    By: Maaack
  • Jigglebones
    3.0
    v1.0.23D Tools

    This is an addon that adds jigglebones to Godot 3.0. If you don't know what that is: jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. You can also drag the jigglebones in the editor and fiddle around with them. See the GitHub page for a detailed guide on how to use it in your project: https://github.com/Bauxitedev/godot-jigglebones/blob/master/README.md

    By: Bauxite
  • Tree3D
    4.0
    v0.713D Tools

    Plugin for procedural generation of 3D trees of varying complexity. Supported Godot Engine Versions: Godot 4.0 Godot 4.1 Godot 4.2 Godot 4.3

    By: JekSun
  • Godot Copilot
    4.1
    v1.0.1Tools

    AI-assisted development for the Godot engine.

    By: Minos
  • ROTA - Gravity Bending Puzzle Platformer Game
    3.6
    v2025.02.23Projects

    In ROTA gravity bends beneath your feet! Move blocks and twist gravity to solve puzzles. Collect all 50 gems and explore 8 vibrant worlds - Rotate gravity as you walk over the edge! - Push, pull and rotate gravity-blocks to traverse the stage and solve puzzles. - Collect all 50 gems to unlock doors and explore 8 vibrant worlds! - Listen to an original ambient soundtrack that will keep you relaxed while solving challenging puzzles. (: - Watch out for spikes! 0: Built with Godot 3.6 Using Godot-Steam-API by samsface - godotengine.org/asset-library/asset/1020 Play on Linux, Windows, Mac, Web & Android!

    By: Harmony
  • Godot Resource Groups
    4.0
    v0.4.2Tools

    Godot Resource Groups is a library for dynamically loading resources in Godot. In Godot you can only load resources if you know their paths in advance. This means you will need to hard-code all resource paths. This is not only error-prone it also prevents bulk-loading of resources unless you hard-code each and every resource path. With this library you can define resource groups - a set of resources that belong together. You can then load these resources from your game code with a single line without having to hardcode the paths to the resources and doing any directory scanning. This is useful in a variety of situations: - you want to load all resources in a folder (e.g. all levels in your game to make a level selection screen) - you want to pre-load resources to avoid stuttering when loading them for the first time - you want to load resources from a mod without hard-coding any paths Resource groups are defined with path expressions and wildcards so they are resilient to changes in your project structure and automatically update when you add, remove or rename resources.

    By: derkork
  • gd-plug - Plugin Manager
    4.0
    v0.2.6Tools

    Minimal plugin manager for Godot This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug/tree/godot3) branch for older version Install with gd-plug-ui(https://godotengine.org/asset-library/asset/1926) to manage plugins in editor. - Minimal No dependencies other than Godot and git - Self-contained One script to run them all - Zero learning curve Config file written in GDScript - Version freeze Freeze plugins by branch, tag or commit - Reduce remote repository size Dependencies can now be installed with just a single-line shell command - Clean uninstall *.import files or import resources located in /.import that generated by plugin will be cleaned as plugin uninstalled - Multi-threaded Parallel download/installation v0.2.6: Fix download bug Add help action v0.2.5: Completely fix stuck while executing commands Support gd-plug-ui v0.2.0: Port to Godot 4.0 v0.1.1: Fix inner class name conflict with other plugins & support for headless/server build If gd-plug already installed, you may upgrade from command-line: godot --no-window -s plug.gd upgrade

    By: imjp94
  • Level of Detail (LOD)
    3.5
    v1.0.03D Tools

    This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly. Features: - Supports lights, meshes and particles (Particles and CPUParticles). - Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware. - Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well. - Works with both the GLES3 and GLES2 renderers. - Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware). See the usage documentation at: https://github.com/godot-extended-libraries/godot-lod Demo project: https://godotengine.org/asset-library/asset/730

    By: Calinou
  • Rakugo Dialogue System
    4.1
    v2.2Scripts

    Rakugo Dialogue System is dialogue scripting system inspired by Ren’Py Script. It is part of Rakugo Project: https://rakugoteam.github.io

    By: Jebedaia
  • LimboConsole: in-game dev console
    4.3
    v0.7.0Tools

    A simple and easy-to-use in-game dev console with a command interpreter for Godot Engine 4. It supports auto-completion with TAB for commands and history, auto-correction, inline hints and highlighting, command help text generation, argument parsing for basic types, aliases, custom theming, and more. Please read "How to use" in the README.md. This plugin is currently in development, so expect breaking changes.

    By: limbonaut
  • Cel / Toon Shader
    3.2
    v2.0.0Shaders

    This is a demonstration project showcasing the included Cel Shader. See ReadMe for details.

    By: DaveTheDev
  • OpenVR module
    3.3
    v1.1.0Misc

    GDNative based AR/VR OpenVR module. Note: Windows and Linux only, Godot 3.3 recommended

    By: Mux213
  • Zone Loading System
    3.4
    v2.2Templates

    This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens. This works for both 2D games and 3D games, try the demo by executing this project. Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions. You may leave feedback on the Github "Feedback" issue. Download the version on Github to get the latest changes.

    By: joel127
  • Godot Wasm
    4.2
    vv0.3.7Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • Godot Wasm
    4.3
    vv0.3.9Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • Godot Wasm
    3.5
    vv0.3.9Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings
  • Godot Wasm
    4.0
    vv0.3.1Tools

    Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm

    By: JustDadThings