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  • Shell Fur
    3.5
    v0.3.03D Tools

    Adds a fur node to Godot 3.5. * Fur can be styled with textures and various parameters. * Works on static and skinned meshes. * Fur can be styled using blendshapes. * Fur moves based on gravity and postional and rotational physics around pivot point. * Built-in LOD system. Version 0.3.0 Changes * Addon tested against Godot 3.5 * Various shader fixes related to transparency Version 0.2.0 Changes * Improved UI, now dynamically parses shader for better use with custom shader * GLES2 support * API option for growth, for effects of the fur growing through animation or script call * Ability to control fur length, density, thickness and growth offset with a single RGBA mask texture Version 0.1.1 Changes * Improved UI * Two additional fur patterns * Performance improvements * Experimental mobile support * Bug fixes

    By: Arnklit
  • Controller Icons
    4.1
    v3.1.42D Tools

    Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. * This version requires Godot 4.1.2 minimum.

    By: rsubtil
  • Controller Icons (Legacy - v2)
    4.0
    v2.0.12D Tools

    Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. * This version requires Godot 4.0.4 minimum.

    By: rsubtil
  • Controller Icons
    3.3
    v2.0.12D Tools

    Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system.

    By: rsubtil
  • GdUnit3 - Unit Testing Framework
    3.5
    v2.3.0Tools

    GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/ Features - Write and run tests in GdScript and full C# testing support - Embedded test Inspector in the Godot to navigate over your test suites - Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector - Create test’s directly from the ScriptEditor - A Configurable template for the creation of a new test-suite - A spacious set of Asserts use to verify your code - Argument matchers to verify the behavior of a function call by a specified argument type. - Fluent syntax support - Test Fuzzing support - Parameterized Tests (Test Cases) - Mocking a class to simulate the implementation which you define the output of certain function - Spy on a instance to verify that a function has been called with certain parameters. - Mock or Spy on a Scene - Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result - Update Notifier to install latest version from GitHub - Command Line Tool - Visual Studio Code support by (GdUnit Test Explorer) extension - You are welcome to test in and send me your feedback - You are welcome to suggest improvements - You are welcome to report bugs

    By: NullPointer
  • WAT - Unit Testing Framework
    3.1
    v4.1Tools

    [For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/

    By: CodeDariganIE
  • WAT Unit Testing Framework (For Godot Mono)
    3.3
    v6.0.1Tools

    Unit Testing Plugin for Godot Mono. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

    By: CodeDariganIE
  • WAT Unit Testing Framework
    3.3
    v6.0.1Tools

    Unit Testing Plugin for Godot. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

    By: CodeDariganIE
  • SoftBody2D
    4.1
    v1.7.12D Tools

    A SoftBody2D is defined by a set of RigidBody2Ds and Joint2Ds used to simulate it and a Skeleton2D used to deform the texture. You can create multiple types of softbodies with this plugin, such as: - Bouncy softbody - Breakable/Deformable softbody - Softbody with hole

    By: ughuuu
  • 	Takin Game Template
    4.3
    v0.6Templates

    Fusion of curated plugins, essential features and best practices to kick-start new projects. Template with a save file system, localization, UI (main menu, save files, options, credits), example game scene(s), plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts. Create a new project from Github template: - https://github.com/TinyTakinTeller/TakinGodotTemplate?tab=readme-ov-file

    By: TinyTakinTeller_
  • Godot Text Interface Engine (Godot v3.x)
    3.0
    vv.1.0.22D Tools

    Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor). This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.

    By: henriquelalves
  • Godot Text Interface Engine
    2.1
    v1.0.22D Tools

    Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).

    By: henriquelalves
  • Godot Sandbox
    4.3
    v0.37Tools

    This extension enables safe, fast and low-latency modding support for Godot games. It's currently a work-in-progress. Check out view files to find a browser demo and a showcase project.

    By: fwsgonzo
  • Phoenix Channels for Godot 4
    4.0
    v1.0.1Scripts

    GodotPhoenixChannels is a GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework. It enables Godot projects and games to connect to Phoenix Channels to leverage the connected massive real-time capabilities of Elixir and Phoenix backends. This is the client for Godot 4+.

    By: alfredbaudisch
  • OpenXR Plugin
    3.4
    v1.3.03D Tools

    This plugin adds OpenXR support to Godot. Supports Windows, Linux and Quest Works best with Godot 3.4

    By: Mux213
  • Phoenix Channels for Godot 3
    3.5
    v1.0.1Scripts

    GodotPhoenixChannels is a GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework. It enables Godot projects and games to connect to Phoenix Channels to leverage the connected massive real-time capabilities of Elixir and Phoenix backends. This is the client for Godot 3+.

    By: alfredbaudisch
  • Godot Vim
    4.0
    v0.3Tools

    Most basic vim motion controls for those who really miss it while editing scripts! Check the repo for a list of bindings. https://github.com/joshnajera/godot-vim Recent massive update thanks to github user wenqiangwang!

    By: apock
  • Octahedral Impostors
    3.2
    v1.03D Tools

    This is a simple implementation of octahedral impostors in Godot. The idea behind this is to capture the object from a variety of view angles and store each view to a texture. Then in game it's using a single plane and based on camera and object position it's calculating in shader which image to show. Installation: Import addons/octahedral_impostors folder to your own project. Go to Project -> Project Settings... -> Plugins and enable "Octahedral Impostors". The user interface is integrated with the editor. Just select any GeometryInstance (MeshInstance, ImmediateGeometry, etc..) and a button called Octahedral Impostor will show up. Selecting a node tree with a GeometryInstance will also work. CSG nodes aren't supported and would have to be converted. When the button's pressed, the following window will popup. For more information please read README file.

    By: wojtekpil
  • Comedot Ultimate Template [4.5]
    4.4
    v4.5.0.4.31337Templates

    All-in-one project template and components framework: Basically Nodes but for gameplay. Optimized for 2D pixel art. • Includes components for common stuff needed in most games: Different types of player movement, combat, collectibles, inventory, turn-based logic etc. • UI controls like a stats HUD, buttons for special skills, etc. • Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay and short example games. • Save/Load player preferences in config file with `Settings.anyName = 42` • Helper functions & debugging tools like charts for monitoring variables. • Free-to-use 3rd-party assets for quick prototyping. This is a work in constant progress! For more deets & the latest version, lookieloo the Develop branch: https://github.com/InvadingOctopus/comedot/tree/develop Tilesets: https://kenney.nl/assets/1-bit-pack Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font

    By: Syntaks.io
  • Fray - Combat Framework
    3.5
    vv1.0.0Tools

    Fray provides tools which aid in the development of action / fighting game combat. If your project requires changes in combatant state corresponding to button presses, input buffering, handling complex player inputs, or hitbox management then you may benefit from using this addon.

    By: Pyxus
  • Comedot Ultimate Template [4.4]
    4.4
    v4.4.1.1.69Templates

    This is an obsolete version for Godot 4.4! The latest 4.5 version: https://godotengine.org/asset-library/asset/3887 All-in-one project template and components framework: Basically Nodes but for gameplay. Optimized for 2D pixel art. • Includes components for common stuff needed in most games: Different types of player movement, combat, collectibles, inventory, turn-based logic etc. • UI controls like a stats HUD, buttons for special skills, etc. • Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay and short example games. • Save/Load player preferences in config file with `Settings.anyName = 42` • Helper functions & debugging tools like charts for monitoring variables. • Free-to-use 3rd-party assets for quick prototyping. This is a work in constant progress! For more deets & the latest version, lookieloo the Develop branch: https://github.com/InvadingOctopus/comedot/tree/develop Tilesets: https://kenney.nl/assets/1-bit-pack Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font

    By: Syntaks.io
  • Godot Radial Menu
    3.4
    v1.0Tools

    A radial menu for Desktop & Mobile devices

    By: tavurth
  • Godot Radial Menu
    4.2
    v1.0Tools

    Godot Radial menu for Godot 4.x I created this Radial Menu as an addon for a few of my projects. The rendering of the menu is primarily done through shader code and so should be pretty performant.

    By: tavurth