
# AutoSizeText Autosize text in labels and text boxes for Godot, just like in Unity. ## About I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects). Just use the provided UI elements in your project. ## Features * Font Auto Size: Change Font-Size between two numbers * Font Step Size: Change Font-Size based on pre-defined numbers ## Implemented * Label * Button * CheckButton * CheckBox * RichTextLabel * TextEdit * LineEdit