
This Godot plugin allows you to create 3D paths with weights and curves that you can export as a CSV and use in projects. Example usage for this would be a path network for city traffic.
This Godot plugin allows you to create 3D paths with weights and curves that you can export as a CSV and use in projects. Example usage for this would be a path network for city traffic.
Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook. From there you can do whatever.
This tool is an integration with Elgato Stream Deck devices, and allows users to map the programmable keys of these devices to emit signals and change scenes in running Godot applications. Note: Installing this add-on also requires that the corresponding Stream Deck plugin be installed to the client software.
Adds a node type called OverheadCarBody2D to Godot 4 that implements reasonably good car physics. It's the car solution described here (http://kidscancode.org/godot_recipes/3.x/2d/car_steering/) and here (https://engineeringdotnet.blogspot.com/2010/04/simple-2d-car-physics-in-games.html) but adapted for Godot 4 and shared so it can be easily reused. It extends CharacterBody2D. Supports friction areas with OverheadCarArea2D and automatic driving for non-playable characters with OverheadCarPathFollow2D.
Alow splitting elements into containers with the same size in the canvas rectangle. ## Features - Auto Split in columns by child node count. (Work on nodes with base as Control) - Auto Split in rows by you row value setted. - Lines Size/Color Changeables. - Drag Button Size/Color Changeables - Drag Button Icon Changeables. - Reset offset splited container on double click on line. - Auto show content on focus. - Custom Initial Offset. More details in the original github post.
About A set of components that can be used as basic building blocks for the construction of role playing games.
Prototype to implement OpenAI assistance to Godot 4. Inspired by https://github.com/keijiro/AICommand
Use CSV files as configuration files in Godot with type definitions.
Seamlessly display in-game versions based on your Git tags.
A C# wrapper for the GDScript netfox addon. Implements lag compensation and more to build multiplayer online games easier. - Consistent timing across multiple machines - Supports client-server architecture - Smooth motion with easy-to-use interpolation - Lag compensation with Client-Side Prediction and Server-Side Reconciliation
Allows you to modify how your property looks in the EditorInspector, without using _get_property_list. Add: - conditional visibility to properties; - buttons; - check buttons for bools; - direction editors; - large enum pickers; - your very custom editors!!! See the README for a thorough guide;
Easy dataclasses with helpful features for Godot Engine. (similar to Python's dataclasses) Features - Customization options - Create object from Dictionary - Serialize to Dictionary - Better printing of object Examples, Customization and Docs https://github.com/3ddelano/dataclasses-godot
This is easy way to put a joypad in your godot project.
This pack has a bunch of cooking and food game assets for building kitchen and restaurant interiors, or making chaotic cooking games. There's multiple foods broken up by ingredient and in different states (raw/cooked/chopped etc.) Features: - 140+ Low poly optimized 3D models, suitable for all ranges of games, including mobile. - Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization. - Free for personal and commercial use, no attribution required. (CC0 Licensed)
A starting template based on GodotVMF plugin for creating a new Godot project with using Source Engine development pipeline. It includes a basic project structure, a sample map, and scripts to get you started.
A variant of SubViewportContainer that provides a smooth camera and anti-aliasing for pixel-perfect games.
Easy to use time control for godot. Define multiple clocks to create different timelines foryour nodes.
A Godot plugin that provides a centralized signal management system, helping you decouple signals from specific scripts and simplifying one-to-many or many-to-many communication between nodes.
A Script to get class type (Also works for custom class and cross-scripting). Can be used for pattern matching. Your script must have class_name (Or [GlobalClass] if C#) for this to work as intended
Procedural Biome Map Generation Demo This demo shows how to use the Midpoint Displacement Algorithm to create natural and random biome maps.
Provides parallax background that moves it's layers in editor. It helps to arrange objects in different layers relative to each other This is a port of the similar plugin from Godot 3.4.X to 4.X.X (https://godotengine.org/asset-library/asset/1535)
JSON editor inside Godot editor - [x] Docked panel - [x] Editing existing entry values - [ ] Add/remove entries
This tool allows the creation of a 3D mesh to visualize a path in 3D space. It supports configurable curves, bends and changes in direction.
This is Flappy Bird clone, easy way to get started with Godot. You can learn various things from this sample.