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  • input-overlay
    4.1
    v1.1.2Misc

    In-editor input overlay widget. Useful especially for video tutorial makers.

    By: davcri
  • Arabic Support
    3.4
    v0.5.0Misc

    Adds a custom Label node with bidi and Arabic reshaping support.

    By: ChemicalInk
  • Universal Save/Load System
    4.0
    v2.3Scripts

    Plugin designed to be generic and usable for any kind of game. The system is called Thoth from the Egyptian deity that was the holder of knowledge and patron of scribes, so Thoth is in charge of saving your game. If you want to support me : https://www.stupidrat.com/senseless If you wish to pledge to help me I also have a Patreon page. https://www.patreon.com/c64cosmin Documentation : https://stupidratstudio.github.io/thoth/ Contact & Support : https://discord.gg/FX5NaQHcjS

    By: c64cosmin
  • Kenney Interface Sounds
    4.1
    v1.0.0Misc

    Kenney's interface sound pack, pre-packaged for use in Godot. This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more. Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality. Support the original artist to create more free game assets: http://donate.kenney.nl/ 3.2 version of this asset: https://godotengine.org/asset-library/asset/793

    By: Calinou
  • Twine story importer
    3.1
    v1.0Scripts

    This tool allows you easier access to Twine stories in Godot.

    By: Dizzar
  • NodeWebSockets
    4.0
    v1.0.0Scripts

    It gives you two new nodes: - WebSocketServer - WebSocketClient that allow you to create WebSockets clients or servers easily and quickly

    By: IcterusGames
  • Kenney Interface Sounds
    3.5
    v1.0.0Misc

    Kenney's interface sound pack, pre-packaged for use in Godot. This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more. Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality. Support the original artist to create more free game assets: http://donate.kenney.nl/ 4.0 version of this asset: https://godotengine.org/asset-library/asset/794

    By: Calinou
  • Animation Resetter
    4.0
    v1.2Tools

    This plugin adds a "Complete Tracks from RESET" option to the Animation menu in Animation bottom panel. The menu option adds missing animation tracks based on the tracks available in a RESET animation. Version 1.2 - Adds missing track properties Version 1.1 - Fixes dialog position for Godot 4.1 - Improves AnimationPlayer tracking

    By: timothyqiu
  • Better Texture Array
    3.2
    v1.0.0Tools

    Adds support for saving, viewing and editing TextureArray and Texture3D in Godot 3

    By: arccoza
  • GodotVersion for Godot3.5
    3.5
    v0.2.1Tools

    The GodotVersion plugin makes it easier to manage version updates for your Godot projects. It works with GitVersion and a git pre-commit hook to update the project version automatically when a build is started - both for debug and exports. This plugin can be used for both game and non-game projects.

    By: Gregorein
  • cordot
    3.5
    v0.2.0Misc

    Discord API wrapper for Godot Engine. It provides a simple interface to build Discord application such as bots. It also comes with a standalone REST client with an option for a stateless mode.

    By: Abdera7mane
  • GodotVersion for Godot4
    4.0
    v0.3.0Tools

    The GodotVersion plugin makes it easier to manage version updates for your Godot projects. It works with GitVersion and a git pre-commit hook to update the project version automatically when a build is started - both for debug and exports. This plugin can be used for both game and non-game projects.

    By: Gregorein
  • Turn Based Combat (3D)
    4.1
    v0.5Templates

    This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained for free as a community effort to make this publicly available for all. The setup instructions are listed on GitHub! As well as a way to pull request any new features or better functionality. (The Game In Question Is Still In Development)

    By: TheRealFame
  • Resizable
    4.0
    v1.1Tools

    This custom node will make its parent resizable.

    By: Eranot
  • Godot Game Screenreader
    4.3
    v1.0.0.4Tools

    This is a screenreader for your Godot games. It organizes child Controls into a way that can be navigated by low vision users. Features: - Screenreader with support for most native Godot Controls - NVDA support (Credit: NightBlade) - High Contrast theme changer - VTT parser and subtitle support

    By: punishedfelix
  • Baked Lipsync
    4.3
    v1.0Tools

    Godot plugin to automatically generate and play lip animation in sync with pre-recorded audio, baked into lipsync animation resources. Uses Rhubarb under the hood to identify mouth shape data in time with your audio, so you can animate talking characters. The plugin adds a tool in the editor to bake animation data from audio files, and when running the game, a special node emits signals every time you need to change the mouth shape. All you have to do is use that signal to change the mouth shape of your characters. (Both 2D and 3D examples provided.) The animation is baked from recorded audio - it does not support generating on the fly with real time microphone (it's not like Oculus' OVRLipsync).

    By: fbcosentino
  • Action Behavior Tree
    3.4
    v0.1.0Tools

    A behavior tree plugin for action games. In many cases we want the behavior tree have continuous state capabilities. For example, during a character is casting an action, we need this behavior tree focus on this action and no need to check or toggle states in partial branches. A RUNNING status is added for indicating that this node is running continuously. Documentation: https://github.com/gsioteam/action_behavior_tree Living Demo: https://gsioteam.github.io/ActionGame/

    By: gsioteam
  • 3D Destructible Procedural Smooth Terrain
    4.2
    v1.0Templates

    A basic demonstration of procedural smooth terrain generator implemented in Godot. It uses simplex noise and heightmap with ArrayMesh to generate varied and natural-looking terrain in real time, and allows for digging and modifying the terrain. The world generation is done in around 100 lines of code.

    By: 50kush
  • File Access Web
    4.1
    v1.2Scripts

    FileAccessWeb - addon for upload files to HTML5 (WebGL) on Godot 4. - Examples for upload file, images and send it to server

    By: scrawach
  • 2D Platformer Toolkit
    3.5
    v2.0Templates

    This template allows you to create a simple 2D Platformer by dragging and dropping the things you want into the scene. It's as simple as Mario Maker

    By: finn.pckrt
  • DebugGUI Graph
    4.2
    v1.0.1Tools

    This utility provides a way to debug continuous systems by providing an inspectable graphing GUI and logging overlay. It also provides an optional attribute-based abstraction for a one line injection into your existing code. Callable from both C# and gdscript, but requires Godot .NET

    By: WeaverDev
  • Indie Blueprint Toolbox
    4.4
    v1.1.3Tools

    General utilities that does not belongs to a particular place and are sed as static classes that can be accessed at any time even if they are not in the scene tree.

    By: ninetailsrabbit
  • Godot XR Handtracking Toolkit
    4.2
    v1.1.13D Tools

    See README.md for more details, and documentation on each tool object. ## WHAT THIS TOOLKIT PROVIDES: - **Modules to work with hand poses:** - Create your own templates of hand poses as Resource, and use them for recognization. - Match tracked-hand pose to templates you created in realtime. - **Module for object picking:** - Defines where object can be picked and what hand pose allows picking. - Snapping object to hand when picked - Supports 3 pickup modes: + *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture. + *On touch*: The object gets picked up when touched + *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs. ## WHAT THIS TOOLKIT LACKS: - Pickup doesn't work with controllers. - Closest-object highlighting. - Good physics for hand.

    By: RevolNoom