
- 4.2
- 4.2v1.2.4Scripts
A container similar to BoxContainer but extended with drag-and-drop style reordering functionality, and auto-scroll functionality when placed under ScrollContainer.
By: FoolLin - 3.2GDGotm51v1.0.0Scripts
Access Gotm's API with GDScript! === INSTALL === Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work.
By: gotm.io - 3.2
- 4.2Graph2D50v1.1.0Misc
Graph 2D is an addon able to display curves in your user interface in a very simple way. - Display several plots on the same graph. - Supports curve thickness and color. - Customizable chart axes (axis label and grid). - Real-time plotting. - Works with all renderers. - Works on desktop platforms and HTML5 (others target were not tested). - Documentation included with the plugin.
By: LD2Studio - 3.2v1.0.1Demos
This is the demo project from my Godot Third Person Controller tutorial series. https://www.youtube.com/playlist?list=PLqbBeBobXe09NZez_1LLRcT7NQ9NfUCBC
By: JohnnyRouddro - 3.4v1.0.1Scripts
A library which provides a naive GDScript implementation of interfaces for Godot. It can by its nature only check for implementations at runtime and cannot validate method parameter definitions due to the language's lack of introspection. All implementations are validated when the application is loaded by default, so it behaves quite similarly to how one would expect interfaces to work in other languages.
By: nsrosenqvist - 3.0vv1.0Demos
Volumetric fog in Godot using particles. Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles. That means it's slow, but it looks pretty good. Just don't rotate the camera.
By: Bauxite - 3.2v0.2.1Tools
View and edit hidden Metadata. You can use this to add custom variables to any node directly from the UI. No scripts required.
By: ballerburg9005 - 3.2v2.0.02D Tools
This will add a CalendarButton node that allows you to easily select a date without having to do all the work of creating your own Calendar and Date classes. Very easy to use.
By: Tybobobo - 4.1v2.8.23D Tools
A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.
By: ZachAR3 - 4.0
- 3.1v1.5.2Demos
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean. For latest plugin version: https://github.com/Zylann/godot_heightmap_native_plugin Textures are from http://cc0textures.com/home
By: Zylann - 4.0v1.2Tools
A single-scene plugin that allows you to generate a spritesheet from a series of images. The images are automatically trimmed based on provided alpha threshold value. You can control padding and number of columns in the resulting spritesheet. To use the tool, select 'Project -> Tools -> Open Spritesheet Generator' in the editor menu (or find it in the command palette), then drag and drop files from your system file explorer onto the opened Godot window and they will be automatically processed. You can then change parameters and save the packed PNG. It will appear in the original directory. New: You can drop a single image to split it into frames and edit the spritesheet. Use RMB to delete images. Check the repo for more info and example images. There's also a stand-alone version.
By: KoBeWi - 3.4v1.0.1Tools
A single-scene plugin that allows you to generate a spritesheet from a series of images. The images are automatically trimmed based on provided alpha threshold value. You can control padding and number of columns in the resulting spritesheet. To use the tool, select 'Project -> Tools -> Open Spritesheet Generator' in the editor menu, then drag and drop files from your system file explorer onto the opened Godot window and they will be automatically processed. You can then change parameters and save the packed PNG. It will appear in the original directory. Check the repo for more info and example images.
By: KoBeWi - 4.0v1.22D Tools
Advanced radial menu node. 1.2 Update! • Controller support • Some fixes
By: display - 3.5v1.0Scripts
Yandex-Games addon for html game. More information in the github repository. Documentation in the github repository. Give me stars on github! :)
By: Alexey_Pe - 3.5v1.3Tools
Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features 1. Perfect visual editor 2. Supports hierarchical nesting and can be used in complex situations 3. Diversified transition plans 4. Two development modes: signal callback and attached state script 5. Develop base GDscript, compatible with Godot basic version and mono version 6. **Allows `C#`script to attached as state script.** 7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( full version only). ** 8.**Has ability of working with animaions( Can be an Animation State Mechine)( New).** Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138
By: Daylily - 3.5v3.3Tools
Steamworks Server API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam Server 3.3 with Steamworks SDK 1.58. This version is meant for Godot Engine 3.5.3, but it should work with previous Godot 3.x versions. Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com.
By: Gramps - 3.4v0.8Tools
Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features 1. Perfect visual editor 2. Supports hierarchical nesting and can be used in complex situations 3. Diversified transition plans 4. Two development modes: signal callback and attached state script 5. Develop base GDscript, compatible with Godot basic version and mono version 6. **Allows `C#`script to attached as state script( New).** 7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( New, full version only). ** Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138
By: Daylily - 4.1v4.6Tools
Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.1,x to 4.3.x; for other versions: Godot 4.4: https://godotengine.org/asset-library/asset/3901 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.
By: Gramps - 4.3v1.1.4Tools
Editor plugin for Godot that enables remapping resources by feature. An essential tool for porting your Godot project! Features: • Remap any resource or file in your project to a different one when your project is exported, based on the feature tags of that export. • Quickly and easily reduce export size when supporting different platforms. • Any remaps that are not used will automatically be excluded from the exported project. • Compliments existing Resource Export Modes. • A productive Project Settings GUI including undo/redo support. • Uses Godot's EditorExportPlugin functionality. Examples: • Remap high quality music files used in the PC exports to be low quality mobile music files in the mobile exports. • Change button call-out textures to represent the controller used by the platform. • Make menu scenes appear different in the mobile game than the PC game. Documentation: https://github.com/allenwp/godot-resource-remaps Example project: https://github.com/allenwp/godot-resource-remaps/archive/refs/tags/v1.1.3.zip
By: allenwp - 3.5v1.03D Tools
This is a CSG to MeshInstance converter plugin
By: [email protected] - 4.4v4.6Tools
Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.4 and newer; for other versions: Godot 4.1 - 4.3: https://godotengine.org/asset-library/asset/2218 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.
By: Gramps