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  • TileBitTools
    4.1
    v1.1.02D Tools

    TileBitTools is a Godot 4 plugin for autotile templates and terrain bit editing. - Built-in autotile templates for all 3 terrain modes * 3x3 minimal, 3x3 16-tile and 2x2 templates from Godot 3 documentation * Blob, Wang and Wang 3-terrain templates to match Tilesetter's default export * 256-tile Corners and Sides templates from TilePipe2 (requires plugin for use) * Simple 9- and 4-tile templates - Custom user template creation - Bulk terrain bit editing buttons: Fill, Set Bits, and Clear - Customization options in Project Settings See github.com/dandeliondino/tile_bit_tools for full Readme and Wiki documentation

    By: dandeliondino
  • Poisson Disc Sampling
    4.2
    v2.1Scripts

    Script for generating evenly and randomly distributed points for a given region (rectangular, polygonal or circular) separated by a minimum distance.

    By: udit
  • Mind Game
    4.3
    vv0.2.1Tools

    Mind Game is a C# plugin based on the LLamaSharp library that allows the user to run Large Language Models (LLM) in-game on local hardware. Features: * Local inference of popular language models like Llama, Mistral, and Phi (.gguf filetype) * Easy configuration with the ability to save different settings * A MindAgent node that can be added anywhere in your scene to interact with the MindManager autoload * 3D example scene with a MindAgent3D (CharacterBody3D + MindAgent) * CPU or CUDA-accelerated inference Future features: * Batched/parallel conversation processing with forking and rewinding * Function calling * Graph RAG with memories * Sensor-based interaction for MindAgent3D nodes Check out the README on the GitHub page for model download links and more information.

    By: AbnormalMapStudio
  • DataTable
    4.1
    v2.2.0Tools

    This addons allow you to have a datatable system like what you can found inside UE. This allow you to create a structure of data, then create a table of item that use this structure, all of this in a nice interface! Nearly all Godot types are available!

    By: Ward727
  • GoldGdt Legacy
    4.2
    v6.0.legacy3D Tools

    The GoldGdt Character Controller provides GoldSrc-like movement to Godot 4 using the CharacterBody3D system. This version of the add-on exists as a bridge for existing GoldGdt users to port to the new version, which will simply be named "GoldGdt."

    By: ratmarrow
  • AppLovinMAX
    4.0
    v1.2.0Tools

    AppLovin MAX Godot plugin for Android and iOS.

    By: AppLovin Mobile Engineering
  • Procedural World Map Generator
    4.0
    v0.0.22D Tools

    The Procedural World Map Generator and Viewer Component is a tool designed for game developers using the Godot 4 game engine. Its main purpose is to provide a fast and efficient way to generate and view procedurally generated world maps, either for game prototyping or as a foundation to build advanced procedural world maps. This component offers a basic world generator and a high-performance viewer, enabling real-time navigation and zooming within the generated maps. It also supports progressive rendering, similar to Blender's internal renderer, allowing for quick low-quality rendering during map browsing and higher-quality rendering during idle periods, even on lower end hardware.

    By: Gokudomatic
  • Simple FPS camera
    3.4
    v1.0Demos

    A simple example scene, showing how to create a FPS camera. If you'd like to give me some feedback, or you'd like to help improve this demo, please leave a comment here: https://github.com/tavurth/godot-simple-fps-camera/issues

    By: tavurth
  • Very Simple Twitch
    4.2
    v0.1.0Tools

    Connect your Godot games to Twitch chat effortlessly. Login with just one line of code to read messages instantly. Includes a dock for easy Twitch developer setup, supports OIDC, and provides a simple interface for interacting with the Twitch API to write messages, timeout users, grant VIP status, and more.

    By: RothioTome
  • Simple FPS camera
    4.2
    v1.0Demos

    A simple example scene, showing how to create a FPS camera. If you'd like to give me some feedback, or you'd like to help improve this demo, please leave a comment here: https://github.com/tavurth/godot-simple-fps-camera/issues

    By: tavurth
  • Modifiers Node
    3.5
    v1.1.0Tools

    A plugin that adds a Node that allows the creation of chained modifiers for any node property and editor tools to ease its use. Features: - Define any number of property modifiers. - Every node property and type is supported. - Chain multiple modifiers to the same property statically or dynamically. - Change the way two values are combined in the chain thanks to mix modes. - Add/remove and activate/deactivate modifiers at any time. - Modifiers (value, mix mode and active state) keyable in the AnimationPlayer node. - Define custom mix modes for your project. - Custom editors and inspectors to ease the use of the plugin.

    By: Samdze
  • GestureControlledCamera2D - Godot 3.x
    3.5
    vv1.1.12D Tools

    A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).

    By: mavcito
  • FloatableBody
    4.2
    v1.1.0Scripts

    This is a simple physics system working on Godot Engine 4 that simulates the behavior of an object floating in a water-like fluid. - All buoyancy control code is written in GDScript. - Physics process are simplified, so it works well on mobile and web. - You can use either 3D or 2D.

    By: ueshita
  • GestureControlledCamera2D - Godot 4.x
    4.0
    vv1.1.12D Tools

    A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).

    By: mavcito
  • Godot 4 - HTTPManager
    4.2
    v0.4.1Misc

    A feature-rich Godot HTTP manager addon Features - multiple simultaneous requests - queue management - add GET and POST variables - add upload files or buffers via POST request - decodes response based on mime-type - custom decoders for mime-types - automatic progress display - web cache based on etag and modified-since headers - NEW: basic cookie support (this adds support for PHP sessions) Godot 4.2 compatible ⚠️ Breaking change: Due to a naming collision with Godot's base object the HTTPManagerJob.get() function was renamed to HTTPManagerJob.fetch()!!! Examples and documentation: https://github.com/D2klaas/Godot-4-HTTPManager

    By: klaas
  • Smart Graphics Settings
    4.4
    v0.1.2Tools

    Smart Graphics Settings is an adaptive graphics system that automatically adjusts visual quality based on performance to maintain a smooth framerate. It features comprehensive settings management for render scale, anti-aliasing, shadows, reflections, and more, along with a user-friendly UI for players to customize their experience. The system includes real-time FPS tracking, performance analysis, and platform-specific optimizations that detect and apply optimal settings for different devices. This beta release (v0.1.0) is open for testing and feedback from the community.

    By: lucasbecker.dev
  • Code Snapshot
    3.3
    v1.5Tools

    A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript sintax already highlighted.

    By: fenix
  • Godot Card Layout
    4.0
    v0.1.0-beta.12D Tools

    A Godot plugin providing a lightweight solution for card game layouts. Tutorial available at the Github page: https://github.com/cyanglaz/gcard_layout

    By: cyanglaz
  • Android Admob Plugin
    4.3
    v4.0Scripts

    Allows displaying of Admob ads on Godot apps that are exported to the Android platform. Installation Steps: - delete any previous versions of the plugin - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor - for usage info, see https://github.com/cengiz-pz/godot-android-admob-plugin/blob/main/README.md

    By: cengiz-pz
  • Time Tracker
    3.2
    v1.2.0Tools

    A small editor widget which provides basic functions for tracking your time with the Godot editor. It allows to divide your worktime in sessions, name them and track which main screen view you are using the most.

    By: YuriSizov
  • Interaction System (C#)
    4.0
    v2.6.1Tools

    A simple 2D/3D interaction system for Godot 4. A version written in GDScript is also available, but is no longer supported. Features Simple interaction system (2D/3D/mouse in 2D) Small size footprint (< 32 KB) Components: InteractableOutlineComponent InteractableHighlighterComponent

    By: MASSHUU
  • Interaction System - GDScript
    4.1
    v1.5.0Tools

    A simple interaction system for Godot 4 written in GDScript. Works with 2D and 3D. This version is no longer supported, although it still works. I recommend using the version written in C#, which includes many fixes and improvements absent in this version.

    By: MASSHUU
  • Active Rigid Body Ragdolls
    3.4
    v1.0.03D Tools

    This tool does two things: * It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones. * It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1]. ** WARNINGS AND USAGE ON GITHUB PAGE** The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs. [1] - https://www.youtube.com/watch?v=HF-cp6yW3Iw [2] - https://www.youtube.com/watch?v=hQub6caVlpY

    By: R3X_G1L
  • CSG Export (.OBJ Mesh)
    3.3
    v0.3.23D Tools

    Export CSG Meshes with 1 click How to use : - Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu. Limitations : - Only works when you select 1 CSGCombiner node (Cant multiselect) - Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software) - The plugin is still experimental ,so please report for bugs at: [email protected] === New Version 0.3.2=== *Bug fixes by (@szabotudor): --Object variable is cleared before being reused (to avoid stacking old meshes over new ones) *Bug fixes by (@mohammedzero43): --Fixed an issue with exporting .mtl and .obj with unmatched names === New Version 0.3.0 === *Usability improvements by (@Janders1800) : -- Added a FileDialog so the user can select where to save the exported obj file === New Version 0.2.0 === *Bug fixes by (@Henriquelalves) : -- Empty materials will now have a default material applied -- script fixes in writing object name

    By: mohammedzero43