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  • Multirun
    3.3
    v1.1.0Tools

    Multirun allows starting multiple game instances at once. The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join. The number of windows and command-line arguments can be specified in project settings.

    By: Perfoon
  • Android Billing Godot Plugin
    4.4
    v1.2Scripts

    AndroidIAPP is a plugin for the Godot 4.4.1 game engine. It provides an interface to work with Google Play Billing Library version 7. The plugin supports all public functions of the library, passes all error codes, and can work with different subscription plans.

    By: Max Trash
  • InputController
    4.2
    v1.0.2Tools

    Easily differentiate between a button tap, double tap, press, long press, and hold for all of your input actions in Godot.

    By: sscovil
  • Advanced Save System
    3.1
    v1.0Scripts

    An advanced save system prototype for Godot 3.1. This save system can be used in rpg games where the player moves from level to level and the game has to keep track of all the changes to those levels. The demo constist of three levels: green < red > blue. You move through them by stepping on the yellow arrows. White circles are rigid bodies, their properties will be saved either when you save to a slot (buttons at the top) OR automatically when moving to another level. Red blocks are enemies, they will get permanently deleted from the scene once collided with. Press RMB (right mouse button) to create new rigid bodies. You can also move objects from one level to another, but it's not shown in the demo.

    By: rdmtt
  • GDYarn
    3.4
    v0.1.0Tools

    GD Yarn is a Godot plugin that allows you to create interactive dialogues using a simple markup language with strong similarities to twine. It is easy enough to get, but powerful enough to take your games to the next level with branching narratives that can change based on user interactions. GD Yarn is an implementation of YarnSpinner completely written in GDScript. The project aims to be as feature complete as possible compared to the c# version but may forgo certain things in lieu of similar alternatives that make it blend better with the Godot ecosystem. Chekout the github page for more information: https://github.com/kyperbelt/GDYarn ## Added - Multiple scripts compilation - Conditional Statement - Shortcut Options - BBCode support - Format Functions - Inline Expressions - Pluralization - Signal gui implementation

    By: kyperbelt
  • Zara Survival Engine (C#)
    3.2
    v1.06Scripts

    Zara will be useful for you if you want your game to have weather-aware health control with ton of intertwined parameters, sleeping, fatigue, diseases (flu, food poisoning, venom poisoning, angina and so on), injuries (cuts, fractures), food spoiling, water disinfecting, inventory, crafting, clothes with different water/cold resistance levels and more. On a surface, it is really easy to set up and use. Simple Godot example included. Much more on a GitHub page.

    By: Vagrod
  • Kenney Particle Pack
    3.5
    v1.0.2Misc

    Kenney's particle pack, pre-packaged for use in Godot. This package includes 80 sprites for particles, light cookies and shaders. Support the original artist to create more free game assets: http://donate.kenney.nl/ 4.0 version of this asset: https://godotengine.org/asset-library/asset/784

    By: Calinou
  • Godot TwiCIL v2
    3.1
    v2.0.0Tools

    An abstraction layer for Godot Engine to enable interaction with Twitch chat. You can find the legacy versoin (For 2.x) here: https://godotengine.org/asset-library/asset/161 History --------- * v2.0.0 - Backend now uses the newly introduced `WebSocketClient` which makes connection to twitch irc more streightforward and secure using SSL/TLS; - Message emotes are now parsed and can be retrieved (as textures) to be used in the game right away (NOTE: only static `png`/`jpeg` images are supported). TwiCIL supports `Twitch` as well as `BetterTTV` and `FFZ` emotes; - All of the code was refactored so as to use new `GDScript typing` feature introduced in `Godot v3.1`. * v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) . * v1.2.1 - Integrated interactive commands. You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!

    By: Dr_TwiSteD
  • Platform2D
    3.0.4
    v1.22D Tools

    Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games. ThinPlatform is a simple platform that is drawn along a curve using user defined textures. ThickPlatform is defined by a closed curve and drawn using fill and edge textures. Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving. The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list. Changelog: - v0.1: initial release - v0.2: fixed for Godot 2.2, updated the user interface - v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling - v1.1: bug fixes and optimizations - v1.2: updated for Godot 3.0.x

    By: RodZilla
  • Blender-Godot Pipeline
    4.2
    v2.5.43D Tools

    This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot. https://blendermarket.com/products/blender-godot-pipeline-addon Docs: https://blendermarket.com/products/blender-godot-pipeline-addon/docs This addon includes: - GLTF Import GD script - Scene initialization GD script You do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above. Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path" From here you can load in the standard import path that comes with this addon: res://addons/blender_godot_pipeline/GLTFImporter.gd This will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.

    By: michaeljared
  • Kenney Particle Pack
    4.1
    v1.0.2Misc

    Kenney's particle pack, pre-packaged for use in Godot. This package includes 80 sprites for particles, light cookies and shaders. Support the original artist to create more free game assets: http://donate.kenney.nl/ 3.2 version of this asset: https://godotengine.org/asset-library/asset/783

    By: Calinou
  • Godot TwiCIL
    3.0
    v1.3.0Tools

    An abstraction layer for Godot Engine to enable interaction with Twitch chat. You can find the legacy versoin (For 2.x) here: https://godotengine.org/asset-library/asset/161 History --------- * v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) . * v1.2.1 - Integrated interactive commands. You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!

    By: Dr_TwiSteD
  • Godot TwiCIL (Legacy for 2.x)
    2.1.4
    v1.3.0-legacTools

    Legacy version of the plugin. For Godot Engine v2.x You can find 3.0 version here: https://godotengine.org/asset-library/asset/188 An abstraction layer for Godot Engine to enable interaction with Twitch chat. History --------- * v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) . * v1.2.1 - Integrated interactive commands. You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!

    By: Dr_TwiSteD
  • Godot AI Kit
    4.4
    v3Tools

    A library of AI algorithms written natively in GDscript. Includes support for: 1. Simple Neural Network and Neural Net 2. Neural Network Advanced (Multi-Layered Neural Network) with SGD and ADAM optimisers 3. Minimax Algorithm 4. Q-Learning Algorithm (and SARSA) 5. Deep Q-Networks (DQN) [Only for discrete action spaces] 6. Convolutional Neural Networks (For Image recognition and processing)

    By: Ryash
  • Godot CI Template
    3.2
    v1.0.2Templates

    This is a bare-ish Godot project with Gut, Pre-commit, and file_format.sh from godot-demo-projects pre-installed as GitHub Workflows. This gives Godot devs out-of-the-box CI for their game projects.

    By: jason-h-35
  • Scene Tools
    4.3
    v0.8.23D Tools

    Scene Tools is an editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement. 0.8.2 changelog: * Updated to work with Godot 4.3 How to use 1. After enabling the plugin, open the "Collections" tab at the bottom of the window. 2. First, you will have to create a collection. Click "File", select "New collection", enter its name and click "Create". 3. Save the file somewhere in your project. If you want to remove collection from the list, simply right click on it. 4. Drag and drop your assets into empty space on the right. 5. Select the asset you want to place from the list. Right click if you want to remove it from the collection. 6. Select any node in the scene tree. Objects will be spawned as children of this node. 7. Click "Scene Tools" button at the top (below 2D, 3D, etc) to open side panel. Plugin will be active only when the panel is visible. You should now be able to place the asset.

    By: fastxz
  • ThreadPool
    4.0
    v2.0.0Scripts

    A GDScript thread pool to asynchronously execute tasks.

    By: zmarcos
  • Rdot
    4.0
    v0.1.0Scripts

    JavaScript Signals for Godot! Vue, Solid.js, Qwik like syntax in Godot. Make your code reactive!

    By: Nitwel
  • ThreadPool for Godot 3
    3.5
    v1.2.0Scripts

    A GDScript thread pool to asynchronously execute tasks.

    By: zmarcos
  • Waterways Demo
    3.2
    v0.2.1Demos

    Demo project for Waterways add-on Updated to 0.2.1 version of Waterways. You can toss a rubber duck in the river by clicking the left mouse button or the space bar. You can change between water shading and lava shading by pressing E on the keyboard or scrolling the mousewheel up or down.

    By: Arnklit
  • AI Horde Client
    3.5
    v2.8.0Tools

    A tool allows you to use Stable Diffusion image generation from within Godot by utilizing the AI Horde distributed crowdsourced cluster. Adding this Plugin will provide you with a StableHordeClient Node and class as well as a few other helper classes. This Node provides exported variables to fill in with the kind of generation you want to achieve from Stable Diffusion

    By: db0
  • Verlet Rope .NET (Physics Ropes)
    4.2
    v1.2.03D Tools

    Verlet-based rope implementation with advanced physics for the Godot 4.0+, similar to the one seen in Half-Life 2. Features 1. Verlet integration based particle simulation. 2. Full rope simulation within the editor. 3. Adjustable number of particles, length, width and iterations for the rope. 4. Support of changeable simulation rate, always clamping to the physics rate. 5. Flat mesh generation, always faces the current camera in play mode. 6. Automatic tessellation using Catmull-Rom splines. 7. Support of VisibleOnScreenNotifier3D. 8. Integration of different forces: gravity, wind and air damping. 9. Advanced performance-friendly slide collisions with adjustable parameters based on a single raycast per rope particle for static mode and O(n) (n - amount of dynamic bodies inside rope AABB) raycasts per particle for dynamic mode.

    By: tshmofen