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  • Orchestrator: Unleashing Creativity with Visual Scripting
    4.3
    v2.1.2.stableTools

    Orchestrator is the ultimate Visual-Scripting solution designed for Godot 4.3+ platform. It revolutionizes Godot game development with its intuitive graph editor interface and hundreds of nodes to build any game logic. This add-on empowers you to craft complex behaviors and intricate game logic with unparalleled ease and flexibility, just as you would find in other commercially available game engines. Whether you are an experienced Godot veteran or an aspiring developer eager to get started with game development, Orchestrator is a must-have plug-in for any Godot project. Official Links - Website - (https://orchestrator.cratercrash.space) - Discord - (http://discord.cratercrash.space/) - BlueSky - (https://bsky.app/profile/orchestrator.cratercrash.space)

    By: CraterCrash
  • Light's Out puzzel
    4.2
    v0.1Demos

    a basic 5x5 lights out puzzle demo, all assets and shaders are custom made and free to use under CC0

    By: iSandRocks
  • Turret Madness
    3.5
    v1.0Demos

    Demo project with: * Usage of multiple scenes * Signal handling * Bullets

    By: Not_a_Cat
  • Godot-SQLite
    4.4
    v4.5Misc

    GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.

    By: 2shady4u
  • Base64 Manager
    3.2
    v1.0Projects

    A simple base 64 encoder and decoder.

    By: Mxt08
  • H3 Godot
    4.4
    v4.2.1-1Misc

    Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.

    By: TYBLHQY
  • Godot XR MVN Tracker
    4.3
    v1.1.03D Tools

    XR Body Tracker from Movella MVN Animate Motion Capture.

    By: Malcolm Nixon
  • Godot SQLite
    3.5
    v3.5Misc

    GDNative wrapper for SQLite (Godot 3.2+), making it possible to use SQLite databases as data storage in all your future games.

    By: 2shady4u
  • Mondriaan Maker
    3.5
    v1.1Projects

    Make you own 3 by 3 Mondrian easily with drag & drop and practice your artistic eye for ratio's and color. Example of how to use H/VSplitContainers, Drag & Drop and Screen Capture addon.

    By: boukew99
  • AWS Amplify
    4.3
    v0.3.3Tools

    A powerful Godot Engine plugin that seamlessly integrates AWS Amplify services into your game projects. This plugin enables game developers to leverage AWS cloud capabilities directly within the Godot environment, providing authentication, data storage, API access, and more with minimal configuration.

    By: Sligh Games
  • Spatial Gardener
    3.5
    v1.2.03D Tools

    A plugin for painting plants and props on arbitrary 3D surfaces.

    By: dreadpon
  • SRCoders FPS Controller
    4.3
    v1.03D Tools

    This is a simple but flexible First Person Controller for your projects

    By: SRCoder
  • Metafab-Godot-API
    3.5
    v1.0.0Misc

    An add-on that wraps the MetaFab API into a static interface class with callbacks that behave like one-off signals.

    By: Nodra
  • Dark Mode Signal
    4.0
    v1.0.0Scripts

    Provides a global DarkMode singleton node which generates a signal when dark mode is turned on or off. Dark mode is checked every 1 second by default. Connect to the signal as follows: DarkMode.dark_mode_changed.connect(func(is_dark_mode): print("Is dark mode: ", is_dark_mode) ) Provides an alternative to DisplayServer.is_dark_mode() with: DarkMode.is_dark_mode() Polling can be updated either via inspecting the global DarkMode node or: DarkMode.polling_interval = 2.0 # check every 2 seconds

    By: dmgsoftware
  • Animation Slider
    4.0
    v1.0Misc

    Synchronize an animation player position with a position input value. This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs. The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.

    By: Andrew Wilkes
  • Toki Pona RichTextLabel
    3.5
    v1.02D Tools

    A custom RichTextLabel Node which translates toki pona words written in regular text (standard latin characters) into sitelen pona glyphs. The glyphs in the font used are mapped to characters which do not appear in toki pona text, so the translation turns each word into one of those characters, which then appears as the sitelen pona glyph from the font.

    By: wawaboopboop
  • SmartShape2D - Godot 4
    4.2
    v3.2.02D Tools

    This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon. The textures used are similar to what you would use if making terrain using TileMap/TileSet See Homepage here: https://github.com/SirRamEsq/SmartShape2D Using SmartShape2D with Godot 4: https://github.com/SirRamEsq/SmartShape2D/blob/master/addons/rmsmartshape/documentation/Godot4.md SmartShape2D + Aseprite tutorial can be found here (Thanks Picster!): https://www.youtube.com/watch?v=r-pd2yuNPvA

    By: SirRamESQ
  • Simple Touch Joystick
    4.1
    v2.0.12D Tools

    simplest functioning touch joystick with the flexibility of actions and signals.

    By: abdulroufsidhu
  • NinePatchContainer
    4.4
    v1.0.02D Tools

    A custom Godot container that provides enhanced nine-patch functionality with support for customizable background, frame, and content margins.

    By: Reality.Stop()
  • Node Preview
    4.2
    v1.1Tools

    A plugin for Godot 4.2+ to help you make "screenshots" or "images" of any sprite or image in 2D world (also supports 3D).

    By: koopek
  • JSON Atlas Texture
    4.1
    v1.1Tools

    Adds a small class based on `AtlasTexture' that allows you to use `.json` files for sprite sheets

    By: NickStein_ Games
  • COGITO : Immersive Sim Template
    4.4
    v1.1.0Templates

    New: COGITO 1.1 for Godot 4.4 COGITO is a Immersive First Person Starter Kit for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items. Current Features: - First person player controller with: - Sprinting, jumping, crouching, sliding, stairs handling, ladder handling - Fully customizable attributes like Health, Stamina, Visibility (for stealth), component-based, so easy to add your own. - Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.) - Easy-to-use dynamic footstep sound system - Inventory System - Flexible resource-based inventories - Inventory UI separate from inventory logic - Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items) - Base class to easily add your custom item types - Interaction System - Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones - Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads - Basic Enemy - NavigationAgent based enemy with a simple state machine - Simple player detection system that uses detection areas + basic line-of-sight checks - Full gamepad support! - Systemic Properties (very WIP) - Give objects properties like "FLAMMABLE" or "WET" and they will interact with each other depending on their state and properties. - For example FLAMMABLE objects can be ignited by objects that are actively on fire. Can be extinguished by objects that are WET. - Basic Quest System - Save and Load System as well as scene persistency - Fully featured Demo Scene - Set up like a game level including a variety of objects, weapons and quests - In-game helper documents that explain how objects in the scene were set up - Full written documentation with additional video tutorials. Important: COGITO v1.0 is not 100% bug-free. While most features are set, be aware that this is hobbyist open source software. Use at your own risk and check Issues and Discussion pages for more information.

    By: Phazor