Develop Online, Multiple Controller, swap, and solo multiplayer games at once! Check out the documentation: https://mpc.himaji.xyz/docs/
- 4.2v1.1.0-beta3ToolsBy: maji
- 3.2v1.1.1Scripts
Alternative stretch handler for low resolution (pixel art) games in high resolution windows. Restricts the game resolution to integer steps, keeping pixels square. Multiple between-resolution handling modes. Minimal setup, immediate results.
By: JTE - 4.0Hexgrid142v1.0Scripts
3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.
By: jeyzu - 4.2v1.0Scripts
This addon provides two simple APIs for using normal Input Actions, but spread out across a Keyboard player and up to 8 Joypad players. This addon handles multiple devices automatically, so you can keep your InputMap clean and maintainable.
By: matjlars - 4.0v2.0.23D Tools
This is an addon that adds jigglebones to Godot 4.x. Jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. See the GitHub page for a detailed guide on how to use it in your project: https://github.com/yaelatletl/godot-jigglebones/blob/master/README.md Originally by BauxiteDev, current version includes upgrades and changes by Cory Petkovsek (tinmanjuggernaut) and Yael Atletl (me).
By: DevAtMe - 4.1v1.3.1Misc
godot-playfab is an addon for the Godot Engine to use Azure Playfab. godot-playfab has been proven in production by games like Dome Keeper by Bippinbits! ** INSTALL NOTE** You only need to select the `addons/godot-playfab` folder for installation! Other fields are only examples/extras! I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper.
By: structed - 3.5v1.0.0Misc
godot-playfab is an addon for the Godot Engine to use Azure PlayFab. godot-playfab has been proven in production by games like Dome Keeper by Bippinbits! I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper. However, I want it to feel natural to the environment of Godot. For the Godot 4 version, please see https://godotengine.org/asset-library/asset/1321
By: structed - 4.4v0.2.13D Tools
A Motion Matching plugin for Godot 4.4 and above. Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines. This module is still under development, and code contributions are welcome!
By: solenya - 4.1v0.8.0Tools
Godot RL Agents is a fully open source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents. Find out more at the libraries github repo: https://github.com/edbeeching/godot_rl_agents
By: edbeeching - 4.2v0.1.5Tools
A Godot addon to help refactor animations for the AnimationPlayer. Edit property references, delete tracks, and even change the root node of the Animation Player without breaking all the path references. No need to manually update every single track every time you move or rename a node and properties in the scene. Notes: - This addon only refactors Animations, so deleting or renaming nodes does not affect the actual nodes. It is recommended to move/rename the actual nodes first, and then use the plugin to fix broken animations. - (Important) Please make sure to use proper version control with this addon to prevent losing changes. Logo icon created by Freepik - Flaticon (https://www.flaticon.com/free-icons/refactoring)
By: poohcom1 - 4.4v4.0.0Demos
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
By: devloglogan - 4.4v4.0.0Demos
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
By: devloglogan - 4.4v4.0.0Demos
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
By: devloglogan - 4.4v4.0.0Demos
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
By: devloglogan - 4.4v4.0.03D Tools
This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vendor extensions Learn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/ Use this version for Godot 4.4 and up.
By: Mux213 - 4.4v4.0.0Demos
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
By: devloglogan - 3.5
- 4.1
- 4.2v2.0.43D Tools
This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vender extensions For Godot 4.2 only.
By: Mux213 - 4.4v4.0.0Demos
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
By: devloglogan - 4.3v3.1.23D Tools
This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vendor extensions Learn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/ Use this version for Godot 4.3 and up.
By: Mux213 - 4.0v0.12D Tools
Need a container? Select nodes, press Shift+A. - Keep pressing A to keep choosing containers from the list - Picks the most appropriate containers for the layout of the nodes - Grids choose column count automatically - Delete Node dialog now lets you delete while keeping children! Great to get rid of these containers. - After Shift+A, press Escape to cancel - After Shift+A, press R to replace the old parent with the chosen container
By: don-tnowe - 3.2v1.0Scripts
This script allows the creation of very BIG numbers, like those you see in idle games. It supports formating to AA-notation like 2.00M, 4.56AA or even bigger numbers. Make sure to get the latest version from Github.
By: JimboAction - 4.2IdeaBoard133v1.0.4Tools
IdeaBoard is Whiteboard tool for game design. You can arrange and manage items such as (scenes, scripts, resources, assets, directories...) in your project. There is no need to go back and forth between the design document tool and the Godot editor. You can create related design for program files within the Godot editor (you can move the canvas and jump!). You can also create Game character correlations document.
By: Folta