
- 3.3
- 4.2v1.01Tools
Helps you create a text string containing all the scripts and scene trees (formatted as an ASCII-tree) to give to an AI for context. You can add extra information about your project to appear above or below the scripts and scenes. Your configuration is saved to a .json file inside the addon's own directory, and will persist across sessions. **NOTE**: This is not an AI-assistant chat client for the godot editor. You are meant to paste the generated string into your chat bot of choice's prompt. Tested on Godot 4.4
By: mkgiga - 4.1v1.02D Tools
Coyote Jump es un complemento para el motor Godot 4.x que añade dos características esenciales para cualquier juego de plataformas 2D con controles responsivos: Coyote Time: permite al jugador saltar poco después de haber dejado una plataforma. Jump Buffer: guarda una orden de salto presionada justo antes de aterrizar, evitando que se pierdan saltos. Estas funciones ayudan a que los controles se sientan más suaves, tolerantes y profesionales. Instalación: Descarga o clona el complemento dentro del directorio de tu proyecto. Créditos: Desarrollado por Mariano Damian Abadie. Inspirado en mecánicas clásicas de juegos de plataformas como Celeste, Hollow Knight y Super Meat Boy. Apoya este proyecto: Si este complemento te resultó útil y deseas apoyar su desarrollo, puedes hacerlo aquí: https://whydonate.com/es/donate/donaciones-por-proyectos
By: Marianokpo - 4.4v1.0.2Misc
Automatically expands all sections of the Property Inspector when you select a node
By: LunatikGames - 4.1v1.0Tools
A tool that simplifies the process of creating animations in AnimatedSprite2D nodes by automatically loading frames from folders. Features: - Load multiple animations from folder structures - Automatically creates animations from folder names - Recursively explores subfolders - Configurable FPS for all loaded animations - Automatically disables loop for all animations - Supports PNG, JPG, and JPEG formats
By: yousef200.7 - 3.2v1.0Scripts
This is a simple script/class that you can use on a node that inherits Node2D (e.g. Sprite). This script is an easy way to add a nice hover or shake effect to your nodes without the need of any additional child nodes. var hover_shake = HoverShake2D.new() In your node's _ready() function, initialize the behavior using your node as its target: func _ready(): hover_shake.init(self) Then, during your node's _update() function, simply pass the delta into the behavior: func _process(delta): hover_shake.update(delta) Now your node is hovering! Or shaking, if you use extra options: hover_shake.init(self, "random", 0, 2, 200) // fast shake - Second parameter is starting direction, possible values are "random", "up", "down", "left", "right" (default "random") - Third parameter is vertical distance of the hover in pixels (0 for no hover, default 15) - Fourth parameter is horizontal distance of the shake in pixels (0 for no shake, default 0) - Fifth parameter is speed of the hover/shake (default 10) That's it! Super easy hover, super simple shake. Enjoy!
By: SlushyGames - 4.1v1.0Misc
This addon allows more efficient windows in Godot, with a built-in blue neon theme. NOTE: Not all window class features are available.
By: ecadz - 4.0v1.0.1Demos
Generates a triangular grid. Tutorial/ showcase video here: https://youtu.be/3sPry9DXuIg See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
By: ThinkWithGames - 3.2v1.0.0Shaders
A Half-Tone post-processing effect shader that replicates the appearance of old comic books.
By: Zacksly - 4.4v1.5Tools
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related to the system. Its components can be used independently, even for games that aren't metroidvanias. To use it, copy "addons/MetroidvaniaSystem" to your project and enable the plugin in Plugins tab of Project Settings. The addon includes a sample project that shows how to use it. For more information, check the GitHub README/wiki or refer to the documentation of MetroidvaniaSystem class.
By: KoBeWi - 4.2v1.0Projects
Puzzle game, moving boxes Move fruit Collect the same fruits together
By: Aleksey-Silver - 3.0
- 3.4v0.0.1Tools
Create backups of you project in a local directory Disclaimer: This plugin is in no way meant to replace proper version control systems such as Git. This addon should be used to supliment existing backup solutions and give proper coverage in an extreme outage. It gives you one more source to fallback if you are not able to recover your project your primary sources.
By: mashumafi - 3.2v1.0.0Scripts
Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5
By: duriganjp - 4.3v1.1.0Tools
Displays all favorites folder with subfilder and files in the file system dock.
By: Twister - 3.2
- 3.0v1.0Misc
GCode is a simple cheat code system using the built-in inputmap (actions). Usage: This plugin provides a custom node (GCode). This node will be used to manage your cheat codes. Add it to the tree and configure the cheat code actions (string array). You can also set a time threshold (0 is disabled). Then connect the node signals to handle the "done", "miss" and/or "step" events of the cheat code.
By: williamd1k0 - 3.2v1.0Demos
Conway's Game of Life Demo for testing GDScript performance
By: DragMZ - 3.1v1.1Tools
This tool allows typing with fonts made from a collection of PNG images.
By: droc101 - 3.5v1.1Tools
An easy to use, versatile Save/Load System for Godot 3 inspired by the simplicity of Unity's PlayerPrefs. Supports nested variables, Resources and encryption.
By: AdamKormos34 - 3.3v2.04Scripts
A Library of VisualScript custom nodes and examples of how to create your own.
By: Galilus - 3.2v0.2.13D Tools
A tool to generate river meshes with flow and foam maps based on bezier curves. A water and lava shader are included. Objects can also flow along the water. 0.2.1: * New axis constraints for adding and moving river curve points. * Built in Lava shader. * Improved inspector that dynamically parses built-in and custom shaders. * Curve controls for colour and transparency depth. * Improved refractions with objects in front of water removed. 0.2.0: * Added WaterSystem node to render out global height and flow maps. * Added a Buoyant node to allow RigidBodies to float on the water. * Added better options for controlling the flow and foam of rivers. 0.1.0: * Initial Release.
By: Arnklit - 4.2v1.02D Tools
Provides a control that organizes your child controls in such a way as to place them in any available space within the control. Simply move the "FillGapContainer" folder to the "addons" folder of your project and activate the plugin in project/project settings/Plugins/Fill gap Container. Now you can create a container type node called FillGapContainer.
By: newold33 - 4.4v0.1.0Tools
A powerful plugin to connect Siemens S7 PLCs (S7-300, S7-400, S7-1200, S7-1500) with the Godot Engine, enabling real-time industrial automation and visualization. Features: - Connect to Siemens S7 PLCs. - Read and write PLC variables directly from Godot. - Support for multiple data types: Bool, Byte, Int, DInt, Real, LReal, String, etc. - Data grouping for efficient batch operations. - Visual binding: Link PLC variables to Godot UI components and properties. - Robust error handling and automatic reconnection logic. - Extensible: Easily add new variable types and behaviors.
By: wepall_alex