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  • GodotSfxr (for Godot 3.x)
    3.5
    v3.xTools

    Add the SfxrStreamPlayer node to generate sound effects inside the editor. Perfect for prototyping and game jams!

    By: tomeyro
  • Tiny Crate - Block Puzzle Platformer Game
    3.6
    v2025.03.03Projects

    Tiny Crate is a cute little precision platformer with puzzle elements! - Lift and toss crates to traverse over spike pits and reach higher ground! - Weigh down buttons to create platforms and solve the puzzle! - Push yourself and make tight jumps! You got this! <3 (: Built with Godot 3.6 Using Aseprite Importer by hectroid - godotengine.org/asset-library/asset/611 Play on Windows, Linux, Mac, Android or Web!

    By: Harmony
  • Scene Builder Level Design
    4.2
    vv0.1.43D Tools

    A level design system for efficiently building 3D scenes in Godot. Please see the README in the GitHub repository for more information. The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.

    By: VerySeriousCatRelatedGameDevelopment
  • Scene scattering tool
    3.1
    v1.0.13D Tools

    This plugin adds tools to help placing many scene instances in an environment by "painting" over it, rather than dragging and dropping them manually from the file system dock. It adds a new node `Scatter3D`. Add it to the scene, add scenes you wish to be able to paint into the list, and start placing them. Changes in 1.0.1: - Fixed error when painting on an HTerrain plugin node - Fixed placement error caused by bad raycasting call

    By: Zylann
  • Godot LLM
    4.2
    v1.0Tools

    This plugin adds GdLlama, GDEmbedding, GDLlava, and LlmDB nodes which provides functionalities to generate text using large language model (LLM). Features: * Simple text generation * Enforce the format of text generation output by Json schema * Instruct and interactive mode * Sentence Embedding * Multimodal: generate text from image or game screen * Vector database for retrieval augmented generation If you have concerns about legal issues of LLM in games, check this documentation: https://github.com/Adriankhl/godot-llm/blob/main/LLM_LEGAL.md Support Windows (cpu, vulkan), macOS(cpu, metal), Linux (cpu, vulkan), Android (cpu) macOS support is on best effort basis since I don't have a mac myself This is a gpu build, if you want cpu backend only, you can get it from the github release page: https://github.com/Adriankhl/godot-llm/releases

    By: Adriankhl
  • Motion Blur
    3.3
    vv1.0.3Shaders

    This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves. It's really easy to use in your project! Simply: 1. Download the zip and extract it. 2. Copy the motion_blur folder into the root folder of your project. 3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file. 4. That's all!

    By: Bauxite
  • Keychain
    3.4
    v1.1Scripts

    Keychain is a plugin for the Godot Engine that aims to give the player full control over the input actions (controls) of the games it is being used.

    By: Orama Interactive
  • Questify - Quest editor and manager
    4.1
    v1.5.0Tools

    Graph-based quest editor and manager for Godot 4. For documentation and more information, please visit the GitHub repository.

    By: TheWalruzz
  • Goshapes: Curve-based Modelling and Level Building
    4.1
    v1.4.13D Tools

    Goshapes provides intuitive, curve-based level creation tools for Godot 4. This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc) This makes it ideal for quickly putting together 3D environments.

    By: daleblackwood
  • Godot Project Builder
    4.3
    v1.1Projects

    A graphical automation tool made in Godot Engine and focused on exporting and publishing Godot projects. Check the repository README for details. Also includes pre-built executables, so you can use it with older versions too.

    By: KoBeWi
  • G.U.I.D.E - Godot Unified Input Detection Engine
    4.2
    v0.6.3Scripts

    G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way. - Unified input detection and handling from multiple sources (keyboard, mouse, gamepad, touch, etc.). All inputs are used in the same way in your game code. - Inputs can be modified before being fed into your game code (e.g. for joystick dead-zones, sensitivity, inversion, conversion to 2D/3D coordinates, etc.). - Inputs can be assigned to actions and these actions trigger on various conditions (e.g. tap, hold, press, release, combos etc.). - Multiple input contexts can be defined, which can be enabled/disabled at runtime. This allows you to easily switch between different input schemes (e.g. in-game, menu, driving, flying, walking, etc.). - Overlapping input is automatically prioritized, such that input like _LT+A_ will have precedence over just _A_. - Supports both event-based and polling-based input handling, like Godot's built-in input system. - Full support for input rebinding at runtime including collision handling. - Built-in support for displaying input prompts in your game. These prompts support complex input combinations (e.g. _LT+A_ or combos like _A > B > A > X > Y_). Prompts can be displayed both as text and as icons. Icons will automatically reflect the actual input device being used (e.g. XBox controller, Playstation controller, keyboard, joystick, etc.). - Works nicely alongside Godot's built-in input system, so you can use both in parallel if needed. Can also inject action events into Godot's input system.

    By: derkork
  • Event System
    3.4
    v1.4.3Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it.

    By: AnidemDex
  • Event System
    3.4
    v1.1Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it. Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/

    By: AnidemDex
  • Puzzle Dependencies
    3.4
    v1.0.1Tools

    A tool for building puzzle dependency charts to help visualise and map out your adventure game puzzles.

    By: nathanhoad
  • Event System
    3.4
    v1.2Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it. Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/

    By: AnidemDex
  • Event System
    3.4
    v1.3Tools

    An easy but powerful event system implementation for Godot Engine. This tool will help you manage events sequentially, easy to implement and highly customizable, allowing you to execute code fragments in order according to the conditions you give it. Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/

    By: AnidemDex
  • Puzzle Dependencies
    4.0
    v3.0.0Tools

    A tool for building puzzle dependency charts to help visualise and map out your adventure game puzzles.

    By: nathanhoad
  • SmoothScroll
    3.4
    vgodot3-v1.2.9Scripts

    This addon adds an extended scroll node with smooth scroll settings. How to use: Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer". Currently only supports one Control node as content-child! Mouse scroll icon by Greg Fiske from the Noun Project

    By: Spyrex
  • Third Person Camera
    4.0
    v1.5.03D Tools

    A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways: dynamic follow, fixed perspective, shoulder view, over-the-shoulder view. It offers mouse follow and character follow modes. It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.

    By: JeanKouss
  • SmoothScroll
    4.4
    vgodot4-v1.3.6Scripts

    This addon adds an extended scroll container node with smooth scroll settings. How to use: Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer". For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to false Mouse scroll icon by Greg Fiske from the Noun Project

    By: Spyrex
  • Libsm64 Godot
    4.3
    v2.5.1Misc

    Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project.

    By: Brawmario
  • Godot Plugin Refresher
    4.2
    v1.2Tools

    Adds a plugin dropdown/refresh button to the main toolbar for faster iteration when working on a plugin for Godot. Note: For older compatible Godot versions, visit GitHub: - See branch `3.x` for Godot 3.2+. - See branch `4.0` for Godot 4.0 and 4.1.

    By: willnationsdev
  • Kanban Tasks - Todo Manager 2
    4.0
    v2.0Tools

    Kanban Tasks - Todo Manager is a minimalistic kanban board application aimed at solo developers. It is available as addon for the Godot Engine or as standalone application. Features - Renamable stages - Tasks with detailed description and titles - List of steps for each task - Search in tasks and task details - Intuitive drag and drop usage utilising the godot build in drag and drop - Support for shortcuts * - Categories - Different stage layouts with multiple stages per column - Supports all editor themes including light ones * uses godot defaults because the custom shortcuts cannot be accessed

    By: HolonProduction