
A shader that mimics the effect of a CRT TV (those old ones).
A shader that mimics the effect of a CRT TV (those old ones).
A .gdshader Godot skybox. This shader allows you to have a tiled, textured skybox with each tile being moved.
High-quality, endlessly configurable fur shader with satisfyingly bouncy physics.
Get the Z channel of a normal map from X & Y channels.
A basic flow map material shader. Flow maps are a texture based way to make detailed texture animations (e.g. water, lava, fluids...) or texture distortions. Asset info, documentation and more infos about flow maps can be found in the readme. Demo: There are two example scenes in the demo folder that demonstrate how to use flow maps for basic water and lava materials.
This Godot shader applies a dithering effect to a texture using Bayer matrix dithering. Download bayer_mat_dither.gdshader from the repository and add the shader to your material. You can also download the project files here to test out the shader. Made for Godot 4.4+
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing. Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Necessary UV Nodes For Godot 4. Includes UVManipulation, UVPanner, UVTwirl, UVRotate, UVSpherize.
This node lets you control normal map strength.