
A basic 3D refraction shader that includes the following properties: Refraction Tint Specular Roughness Metallic/Reflection Optional normal map
A basic 3D refraction shader that includes the following properties: Refraction Tint Specular Roughness Metallic/Reflection Optional normal map
Combine two normal maps using this node. Includes UDN, Whiteout, RNM and Unity blending methods.
Modified from Lanza Schneider's code: https://github.com/LanzaSchneider/godot-xBRZ/tree/main Your mileage may vary for other versions of Godot, but my assumption is v4+ will work with little or no changes.
Auto Vertex Painter is for Coloring as fast as possibile the vertex in your mesh, in Godot Engine, you can fill the vertex color or you can also use interpolation base on the vertex position or normal to fill the color of your meshes
Headbanging against the keyboard, done for you.
This addon allows the rendering of "3D images" enabling volumetric effects. Version history: - 1.3: Moved the volume generator to the editor. - 1.2: Added dithering and blending modes. - 1.0: Initial release.
Procedurally generates cautionary strips of any color, rotation, width or gap between them, and speed and direction of movement if you want it to be animated.
This is a shader that implements a chroma key effect. Chroma keying is a technique used to remove a specific color (usually green or blue) from an image or video, making it transparent and allowing other content to show through. The shader provides RGB Comparison options for the chroma key effect.
A rewrite of qbieshay 3D printing material shader: https://qbieshay.itch.io/godot-engine-3d-printing-material Making it simpler and ranges locked between 0 and 1.
This is a visual shader addon that adds the HeightBlend node to the visual shader editor.
This addon provides a few shader nodes. It includes a slightly modified version of PerlinNoise3D, and 2 new implementations of VoronoiNoise3D and PixelNoise3D To install as an addon, only include the "Addons" folder from this project when importing. This way you only install the shader nodes.
# VisualShader-IdMap VisualShader IdMap masking Node Includes: IDMap Sampler : Idmap by Sampler2D IDMap Texture : Idmap by Texture2D Inputs: * IdMap Texture : IdMap Image Texture * Colorkey : Color to extract mask from IdMap Texture * Tolerance : Color values tolerance (Default = 0.05) Output: * Mask : Float value of the resultant mask Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
Adds an outer or inner stroke to a texture. Just attach the shader to a ShaderMaterial and the ShaderMaterial to a Sprite or AnimatedSprite. Less suitable for textures with anti-aliased edges. Shader parameters: - color - width - pattern (diamond, circle, square) - inside - add_margins (to make room for an outline) - number_of_images (number of horizontal and vertical images in the sprite sheet) When using a sprite sheet: if the images contain a few semi-transparent pixels from adjacent images, try increasing the 0.0 at lines 37 and 65 to a value like 0.1.
A Half-Tone post-processing effect shader that replicates the appearance of old comic books.
This is a visual shader addon that adds the UVManipulation node to the visual shader editor.
This node outputs UV based on height map for Simple Offset Mapping & Parallax Occlusion Mapping.
STN LCD-esque Shader. Features: * Blur * Color decrease * Dithering * CSTN mode
CRT Monitor Shader Features: * Aperture grille effect * White noise * RF Switch-esque (like a old console games) blur effect * Scanline
This is procedural fire shader for 2D/3D. 1.1 update * Added fire direction parameter.
A cloud shader for Godot Engine 1.3 update: * Implemented draw cloud shadow. 1.2 update: * Added feature displaying to ground side.
This node outputs normal map direction in world space based on the input.