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  • Launchpad
    4.0
    v1.0Scripts

    Launch, relaunch or quit game with gamepad button

    By: vaner
  • AnyIcon: type and class icons utility
    4.3
    v1.1.1Scripts

    A singleton providing easy access to icons representing classes and types, from values or members. Useful for addon developers. This is NOT a GUI, it's a GDScript utility. If you are looking for a GUI to look up editor icons, you may want to use Yuri Sizov's Godot Editor Theme Explorer: https://godotengine.org/asset-library/asset/2353 Note: In 4.3, there will be a few warnings at installation due to script UIDs that were introduced in 4.4. 1.1 changelog summary: - Added methods to get a member's type icon. - Improved robustness Full changelogs: https://github.com/xorblo-doitus/AnyIcon/releases

    By: Patou
  • Aircraft
    4.4
    v1.0Scripts

    This plugin adds wing physics to VehicleBody3D via the VehicleWing3D node.

    By: wmigor
  • Gatekeeper
    3.4
    v1.0Scripts

    A small script which passes Scripts and PackedScenes found within a PackedScene through a whitelist, without instantiating the Scene. This allows for untrusted scenes to be loaded, without custom scripts attached to the nodes within. When it comes to sandboxing, it's only half the solution.

    By: isleoflilac
  • Godot dotenv
    4.0
    v0.1Scripts

    A Godot plugin to help load environment variables using one line and view .env files in Godot with syntax highlighting.

    By: lsbt
  • jpInspector3.x
    3.5
    v1.0.0Scripts

    Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5

    By: duriganjp
  • Jump Buffer
    3.4
    v0.1Scripts

    A node for buffering jump input like in platformers

    By: drumstickz64
  • InputFilter
    3.5
    v1.0.1Scripts

    The InputFilter makes it easy to distinguish inputs from different controllers and even multiple control schemes on the same controller.

    By: ASecondGuy
  • InputFilter
    4.0
    v1.0.1Scripts

    The InputFilter makes it easy to distinguish inputs from different controllers and even multiple control schemes on the same controller.

    By: ASecondGuy
  • Godot Terminal Emulator - CS
    3.1
    v1.0.0Scripts

    Flexible and customisable terminal emulator for Godot. -Everything can be changed : color, size, character spacing, font... -Lots of useful methods and signals so other nodes can easily interract with the terminal. (onCommandCaptured(), Print(), Newline(), Backspace(), etc...) -Single script attachable to a Node2D.

    By: telnobynoyator
  • VisualScript CustomNodes
    3.3
    v2.04Scripts

    A Library of VisualScript custom nodes and examples of how to create your own.

    By: Galilus
  • ArrayUtils
    4.1
    v0.1.1Scripts

    # Godot ArrayUtils A (hopefully soon-to-be) collection of static utilitiy functions for arrays in GDScript. ## Main Utils - **sort()**: a stable sorting implementation (since the one provided in GDScript is unstable) ## Other utils Some helpers, mostly meant for use together with the main utilities - **Comparators**: a few comparators for some common data types, readymade for sorting

    By: [email protected]
  • AlternativeTimer
    4.1
    v1.0Scripts

    An addon providing an AlternativeTimer node which exposes signals for hours, minutes, seconds and millisecond updates to, for example, more easily make a clock display.

    By: pokeparadox
  • More Compression
    4.1
    v1.0.1Scripts

    Adds more compression formats to Godot Engine. Supported formats - LZ4

    By: Hunam
  • GWJ Countdown
    4.2
    v0.4.1Scripts

    For anyone who has ever wondered... "How long until the next Godot Wild Jam?" Godot Wild Jam Mascot is copyright of Godot Wild Jam.

    By: Maaack
  • DataSourceManager
    4.1
    v0.0.1Scripts

    Bind an object's property to specified functions and provide a set_data function to update the property's value, which then triggers the bound functions. This can be used for UI updates or other scenarios where closely monitoring property changes is required. 将对象的某个属性与指定的函数绑定,并提供set_data函数,更新属性的值,随后调用那些被绑定的函数。可以用于UI更新,或其他需要密切关注属性变化的场景。

    By: smalldy
  • VR movement tracking
    3.2
    v1.0Scripts

    VR headset and controller movement tracking in Godot This plugin is to: to track the users head and arm movement and it can measure VR Jitter. How to use: It can be added to the scene as a new node. It is needed to fill the External script variables. The data is being saved in the "res://addons/movement_tracker/Data/" folder. The ouptut is a USER_counter_DATE.txt file. The Jitter is calculated by Standard Deviation. The deviation of the position of VR glasses and controllers in physical and virtual space can be measured. Created in the BioTech Research Center at Óbuda University.

    By: biricz
  • PlatformerController2D for Godot 4 in C#
    4.2
    v1.0Scripts

    A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=4.2 . Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D) Original description: This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1). ## Features - Double jump - Coyote time - Jump buffer - Hold jump to go higher - Defining jump height and duration (as opposed to setting gravity and jump velocity) - Asymetrical jumps (falling faster than rising) (More information at the README.md file)

    By: D0ct0rDave
  • SignalForward
    4.2
    v1.0.0Scripts

    The SignalForward node will connect all signals of the specified name and forward them through a single signal

    By: xh4528
  • GDScript syntax highlighting for GNU Nano text editor
    4.0
    v3.2Scripts

    This tool expands nano with syntax highlighting for `.gd` files. Installation: - download addon using godot or clone repository using git - open terminal and follow the instructions in the README.md file - after instalation you can remove this addon from godot project, syntax highlighting will remain installed in nano on your machine.

    By: Rito12
  • InputManager
    4.3
    v1.1.2Scripts

    A simple tool to automatically generate a UI for user inputs. Features - Supports loading from InputMap - Supports default keybinds across different keyboard layouts (As long as set from InputMap) - Supports saving / loading to files and/or exporting / importing for custom player data - Supports changing of keybinds via in-line editing or a different menu - Supports key combos such as CTRL + SHIFT + O - Debug only controls - Categories - Theme support for easy customisability Partial Features - Controller support (as well as any other type of input), will work but might not show up as best as they could. - Images instead of all just text based

    By: dragmine149
  • TextureCircle
    4.0
    v1.0.0Scripts

    A node for drawing textured circles, arcs and ellipses, with optional collision. Exported properties: - texture_fill (texture to fill the circle with) - texture_outline (texture to decorate the circle's outline with) - radius (the circle's radius) - length_degrees (the circle's circumference in degrees) - collidable (if true, the node is collidable as a static body in layer 1)

    By: Julian-Vos
  • TextureCircle
    3.5
    v1.0.0Scripts

    A node for drawing textured circles, arcs and ellipses, with optional collision. Exported properties: - texture_fill (texture to fill the circle with) - texture_outline (texture to decorate the circle's outline with) - radius (the circle's radius) - length_degrees (the circle's circumference in degrees) - collidable (if true, the node is collidable as a static body in layer 1)

    By: Julian-Vos