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  • ConvoQuest Framework
    4.0
    v0.1Scripts

    The ConvoQuestFramework is a lightweight but flexible system for integrating conversations, quests, and inventory into your Godot game. Quests and conversations are defined in human-readable JSON files for easy writing and extending.

    By: IngloGamesDev
  • Async Socket
    4.0
    v1.0Scripts

    Single thread async socket support for Godot 4.

    By: kelaia
  • Versatile Atlas Texture
    3.5
    v1.0.0rc3Scripts

    An AtlasTexture which is more versatile by design. This version can be used with particles, shaders, 3D, and more.

    By: TamerSoup625
  • Godot 4 MessagePack
    4.0
    v0.1Scripts

    Implementation of the Messagepack specification for Godot 4 written in pure GDSCript.

    By: luiherch
  • Myket Plugin
    4.2
    v4.2.2Scripts

    Myket plugin allows you to easily implement your in-app purchases Just add the relevant node and start the purchase process.

    By: Dexter
  • Godot Cookies
    4.4
    v1.5Scripts

    Easily store options on-device in Godot 4.4. This is useful for storing user settings such as volume and keybindings. Godot Cookies stores data as indented JSON making it easy to understand and edit manually. The library is available on NuGet: https://www.nuget.org/packages/GodotCookies

    By: Joy-less
  • godot-component-system
    3.1
    v0.0.2Scripts

    This adds a data driven component system to godot. A very basic tutorial can be found here : https://godot-component-systen.readthedocs.io/en/latest/tutorials/quickstart.html.

    By: Beliar
  • godot-hmac
    3.1
    v1.0.0Scripts

    GNative plugin for performing HMAC authentication.

    By: summerplay
  • Indie Blueprint Global Clock
    4.4
    v1.1.0Scripts

    Manipulate the day, hour, minutes and access this information globally in your game. Create a game-ready day & night system in no time and don't worry about it

    By: ninetailsrabbit
  • OSShortcut
    4.3
    v1.1.2Scripts

    Replicate Operating System key presses and release into Godot. Useful if there is a need to listen key press/release when Godot window is not focus. Examples: - Overlays (like Steam and Discord show overlays) - Streaming software (like OBS Studio use to change scenes) - VTuber software (change character state) Compatibility with Linux (X11) and Windows.

    By: thiagola92
  • Dynamic Event Manager
    4.0
    v1.1Scripts

    A simple event manager that lets you add and invoke events dynamically at runtime.

    By: fkeyz
  • Philips Hue Integration
    3.2
    v0.2Scripts

    Let's you control your Philips Hue lights from within Godot games. Find the documentation at https://github.com/FilipLundby/Gohue

    By: skooterkurt
  • SignalSentry
    4.0
    v1.0Scripts

    A micro util script for Godot Engine: Group a bunch of Signals get a notification when all of them are done!

    By: kidManuel
  • Analog Control
    3.5
    v1.1.1Scripts

    analog control in Node Control and action Button similar to TouchScreenButton in Control The JoyStick node will appear in the Nodes options, Add it as GUI. Connect the drag_position(position) signal or look at the drag_direction variable to receive the analog value.

    By: Berari
  • Fullscreen On Input
    4.0
    v1.0Scripts

    A drag-and-drop way to implement the ability to toggle fullscreen to a scene. Contains the FullscreenOnInput class, which extends Node. By adding FullscreenOnInput to a scene, and chocing an input action by name, FullscreenOnInput quits the game on input. Just drag and drop the fullscreen_on_input.tscn sceen, add an input, and you're done!

    By: Lopano
  • Storage Manager
    3.2
    v0.1Scripts

    Here is a class called Storage that allows loading and saving json files, text-plain and data. But you can add the StorageManager in your scene to access to that class. You can turn TRUE the "blocker" property in this Node to specify that in case of error a message should be displayed and the game ended.

    By: DavidKBD
  • Godot UGS
    4.0
    v1.5.0Scripts

    SKD for connecting some of Unity Gaming Services (UGS) to Godot 4+ (C# Mono), currently supporting Authentication, Leaderboards, Cloud Save, and Friends. Learn more at: https://github.com/Tirtstan/Godot-Unity-Gaming-Services/blob/main/README.md

    By: Tirt
  • Godot BCP Server for MPF
    3.3
    v0.1.1Scripts

    Use Godot as the display engine for a pinball game powered by the Mission Pinball Framework (MPF). This plugin creates a BCP server in your Godot project that reads and sends data to an MPF game, including realtime updates for player variables, timers, and mode events.

    By: avanwinkle
  • Complex Numbers
    4.0
    v1.2Scripts

    A simple class allowing basic complex algebra in GDScript

    By: higgs-bosoff
  • UniTask
    4.4
    v0.1Scripts

    Provides an C# efficient allocation free async/await integration for godot.

    By: luckyfeng
  • Task Dispatcher
    3.4
    v1.2Scripts

    Addon that allows you to offload tasks to a thread pool.

    By: kelaia
  • Model_DiagramGen
    Custom build
    v1.0Scripts

    This Plugin automaticaly generates block diagram reflecting nodes structure and interactions.

    By: Jaar Malt
  • Unofficial LaunchDarkly client-side SDK
    3.5
    v0.0.13Scripts

    This is not an official LaunchDarkly product. This is a personal project. LaunchDarkly is a feature management platform that helps teams control and deliver better software, faster. This LaunchDarkly Client-Side SDK for Godot is designed primarily for use by code that is deployed to an end user, such as in a desktop application or a smart device. It follows the client-side LaunchDarkly model for single-user contexts (much like their mobile or JavaScript SDKs). It is not intended for use in multi-user systems such as web servers and applications.

    By: brooswit
  • Values With Modifiers
    4.1
    v0.2Scripts

    Classes for dynamic modification of float and integer values via modifiers with a name, a value, and a operation type (ADD, MULTIPLY, OR DIVIDE) with support for priorities. Also a ConditionEvaluator class that works like a multi-conditional if statement with dynamic adding and removing of named conditions.

    By: nullMolotov