
RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody. How it works: This demo uses a RigidBody3D node for the player, and StaticBody3D node for the level. Each has colliders, the player moves itself via `apply_central_impulse()` in `_physics_process()`, and collides with the level. The ShapeCast3D node is used to detect whether the player is able to jump (i.e. touching the floor). Compared to a RayCast3D node which is infinitely thin, this allows for more reliable checking if the player is standing over an edge or corner. Language: GDScript Renderer: Forward+