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  • Godot YAML
    4.3
    v1.1.0Scripts

    A high-performance YAML parser and serializer for Godot 4.3+ that speaks fluent Variant. Features include: - Editor integration with custom YAML file editor. - Comprehensive Variant support. Seamlessly parse and stringify most Godot Variant types. - Custom Class support. Register your Script classes for seamless serialization and deserialization. - Parsing YAML files with multiple documents. - Comprehensive style customization, with a style extraction feature during parsing. - Thread-safe parsing and stringifying. - Resource referencing that allows loading resources when parsing, with YAMLSecurity to help prevent loading dangerous resource types.

    By: FimbulWorks
  • Godot XR Hand Pose Detector
    4.3
    v2.0.03D Tools

    XR Hand Pose Detector for detecting player hand positions. This also allows for the creation of virtual controllers driven by hand poses.

    By: Malcolm Nixon
  • GodotPromise (Javascript Promise)
    4.3
    v1.3.2Scripts

    Provides functionality to control and sync coroutines with Promises similar to JavaScript. Is functional signals, functions, other Promises, and all other types. Compared to other Promise types on the Library, this type's [Modular Inner Classes] allow for easy to customize and extend Promise logic. Feel free to compactly and efferently create any functionality to handle multiple or a single coroutine(s).

    By: Soulstogether
  • WIP 0.5 - Abstract State Machine Graphic (ASM)
    3.2
    v0.5Tools

    ASM is a GraphNode Based State machine tool for Godot 3, It generates a ready-to-go state machine for your game: **New Features:** - [x] Run at editor - [x] Delete States **Bug Fixes** - [x] Compile.gd was not producing _process() to update the state machine - [x] Right-Mouse click was generating itemlist far from mouse (needs testing on different screens)

    By: nonunknown
  • Flexible Toon Shader
    4.0
    v1.4.0Shaders

    Original Addon for Godot 3 by CaptainProton42 ported to Godot 4 A flexible toon shader for the Godot Engine with many features: 🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap 🎨 Supports custom color ramps 🌈 Affected by the colors of light sources and ambient light in the scene 💡 Allows for multiple light sources ⛱️ Supports shadows and attenuation ✨ Visual extras like specular reflections and rim lighting 🖼️ Supports textures for albedo and specular New: ✏️ Experimental toon hatching shader (available as a separate material)

    By: atzuk4451
  • GDScript Plus
    3.4
    v1.0Tools

    An addon that improves GDScript. Features: - Nodes with scripts can disable the script button in the scene tree. - Custom nodes can disable creation using the create node menu. - Custom nodes can hide the script filename shown in the create node menu. - Custom nodes can show a description in the create node menu. - Export properties on nodes can have tooltips and descriptions. - Signals on nodes can have tooltips and descriptions.

    By: TotobirdCreations
  • Procedural Texture Designer
    4.3
    v0.94Tools

    Create seamless, natural looking textures directly in Godot using a Visual Editor interface. This Addon allows the user to use the Godot Visual Editor to string together various patterns and filters in order to simply create stunning looking textures. These textures are fully procedural which means they are calculated (once) at loadtime and do not take up precious storage space in your distribution package. Designs can be used immediately as textures or exported as Shaders and Images if you want to use the results manually for other purposes. Changelog: v0.94 * Add UID files for Godot 4.4 projects * Add Weave pattern * Add radius control to the Circle pattern * Fix some issues with render thread and background loading v0.93 * Fix issue with variant-to-int formatting for Godot 4.4 v0.92 * Fix issue with preserving Alpha pixels in output v0.91 * Allow exporting design nodes as an Image or Shader code v0.90 * Initial release (beta)

    By: wakeofluna
  • Godot4-Coroutine
    4.0
    v0.3Scripts

    Easy to use Coroutine functionality in Godot 4, such as resume() or join()

    By: BimDav
  • Tower Defense Game Template
    4.3
    v1.0Templates

    This project is designed to jumpstart the development of tower defense games by providing a fully functional base, including demo turrets, maps, and enemies. It also offers an easy-to-extend system, allowing you to add new turrets, maps, and enemies with minimal effort.

    By: 50kush
  • Classic 2D Shooter
    4.1
    v1.0Demos

    A fully documented starter project for Godot 4. For step-by-step instructions and explanations, visit: https://kidscancode.org/godot_recipes/4.x/games/first_2d/

    By: kidscancode
  • Scene Manager
    4.2
    v2.0Tools

    Scene Manager Plugin which allows to change between scenes and sets properties in next scene from previous one. More features: • Multiple custom loading screens between scenes. • Resources references that are loaded in the background. • Scene transitions (fade to texture or solid color or vice versa). • Modals with backdrop. My classes have doc comments, so you can look them from Search Help window. Also you can see repository wiki on GitHub.

    By: mcanton
  • gd-shader-cache - Shader Cache for Godot 3.x
    3.5
    v1.03D Tools

    Shader caching workflow for Godot 3.x, optimizing lag caused by shader compilation in runtime Features: - Works out of the box, with or without script - Flexible workflow, setup once and update by clicking one button - Cover most cases - "Deep caching", recursively caching for all script variables with type of PackedScene and all materials lives in animation keyframe from AnimationPlayer.

    By: imjp94
  • Turgy's Behavior Tree Plugin
    3.1
    v1.0Tools

    A behavior tree plugin with a graphical interface. INSTRUCTIONS: //After activating the plugin 1. The _tick() method of the behavior tree must be called from any script. 1. Add the BehaviorTree node under any object 2. In the BehaviorTree node, change the logicRoot to which node it'll affect. 3. Choose the Behavior Tree Folder, this is the folder where your action and condition scripts will be stored. 4. Whenever you select the behavior tree node, you will see a new dock next to Inspector and Node. 5. In this screen, you can create your behavior tree. Note: You can right-click to create new nodes or click the new button on the left. Ctrl+S saves the current state, however it is a lot safer to click save. Calling the _tick method from _process or _physics_process might make the game freeze. Adding a repeat node after the root node and calling the _tick only once fixes this problem.

    By: yanevyuk
  • Force Field Shader
    3.0
    v1.0Shaders

    Force Field shader that uses depth buffer to find intersection with other meshes and a rgb texture to draw some animated details.

    By: curly-brace
  • SpatialAudio3D
    4.3
    v1.0.0Demos

    A Godot plugin that adds spatial acoustics with calculated delays, reverb and occlusion effects based on level geometry.

    By: Claude
  • Sheet to Sprite
    3.5
    v1.1.12D Tools

    It helps you quickly add sprite to a scene from a spritesheet file

    By: UnluckyNinja
  • Inventory Editor (G4)
    4.0
    v0.1.5Tools

    This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode. Version: 0.1.5 godot 4 rc1

    By: VP-GAMES
  • Godot QOI
    3.4
    v1.3Misc

    This is a QOI (Quite OK Image Format) wrapper for Godot Engine. This addon will allow you to read, write, encode and decode images to or from the QOI format. This is a GDNative library. Includes precompiled binaries for Windows, Linux, macOS and Android, but it must compile for each platform which Godot Engine supports. Features: - Fastest encoding - Fast decoding - Editor integration - Cross-platform - Simple API Disadvantage: - Large file size (compared to PNG or WebP. more than 2-3 times larger) - No VRAM compression Editor integration: * After installation, do not forget to enable the plugin in the project settings. As with regular textures, qoi can be used as sprites or textures of materials. QOI will be imported into the .import folder to write additional settings to the original .qoi file. Import parameters are also available. And you can save any texture as a qoi image directly in the editor. How to remove the editor integration? If you do not need integration into the editor, you can simply delete or not extract the "addons/qoi/editor/" folder. You will still be able to work with images using scripts, but the editor will not recognize qoi.

    By: DmitriySalnikov
  • Terrain Shader
    4.0
    vv1.1Shaders

    Split texture, stochastic sampling, triplanar projection shader for Godot4

    By: acegiak
  • GDMatPlot
    4.3
    v0.3.02D Tools

    This plugin adds GNUPlot terminal to the Godot engine for displaying plots on a 2D canvas layer without requiring GNUPlot executable Checkout demos: https://github.com/dmrokan/gdmatplot/releases/download/v0.3.0/demo.zip https://github.com/dmrokan/gdmatplot/releases/download/v0.3.0/demo3d.zip

    By: dmrokan
  • TimeRewind2D
    4.2
    v1.0.12D Tools

    TimeRewind2D is a plugin for the Godot engine that allows developers to implement time manipulation mechanics in 2D games. It enables the rewinding of specific properties of 2D objects, pausing the processing of selected nodes during rewinds, and provides the foundation for creating areas with customized time flow (work in progress). This plugin offers an easy way to add time-based features to your project, such as reversing object movements or creating time-stopping effects.

    By: infiniTani
  • Gameboy Dot-Matrix Filter
    3.2
    v1.0Shaders

    A gameboy dot-matrix retro post-processing filter for your games. Enjoy.

    By: marcospivetta
  • SPHater demo
    3.0
    v1.0Demos

    A particle based fluid/water demo in Godot 3.0. Instructions on how to use it is in the README file that it comes with.

    By: SIsilicon