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  • Aseprite Importer
    3.2
    v1.0.22D Tools

    This plugin simply creates/modifies animations in an AnimationPlayer that change the "offset" and "region_rect" properties of a Sprite/Sprite3D node based on the animation tags of a Sprite Sheet JSON data file generated by Aseprite.

    By: hectorid
  • Simple Portal System
    4.1
    v1.83D Tools

    A Simple Portal System for Godot 4 (and 3 with a little work). Portals hopefully need no introduction. Just think of the game Portal and you get the idea. Non-nested portals are deceptively simple to implement, and can be incredibly powerful as both a gameplay mechanic and as a convenience feature to move players around your level, or to provide countless other fun special effects. This simple portal system is meant as an educational example on how you can create portals in Godot. Consider it a starting point, as the relevant portal code has been documented clearly.

    By: Donitzo2
  • OpenAI GPT Chat
    4.1
    v2.0Tools

    This tool integrates GPT within Godot. Chat with it! Summarize your functions Run basic actions such as write a function to verify an email using regex. Ask for help! How To Use Clone the Repo Copy it to Your Godot Project Under Project > project settings > addons and enable the Addon Go under Project Tools > GPT Chat Set your API key and pick your options Click OK You can use Godot GPT now!

    By: FinePointCGI
  • GDNative-Ropesim
    4.2
    v1.72D Tools

    A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance. For documentation refer to the project's GitHub page.

    By: mphe
  • GodotSx - Signal Extensions
    4.0
    v1.9.2Scripts

    This plugin enables Rx-like handling of Godot's native signals without having to resort to using a full-blown Rx library. Signals can now be merged, filtered, mapped and more! Note: This is NOT a full Rx implementation by design. Visit the GitHub page for more information and examples: https://github.com/TheWalruzz/godot-sx

    By: TheWalruzz
  • Voxel Factory
    3.1
    v1.2.13D Tools

    This is a simple node that handles the creation of mesh using voxels. It allows you to create a mesh from an image or from another source of you choice. Simple and easy to use. Perfect to experiment with voxels in general. There is a C# and GDscript version included in the addons folder. I recommend using the VoxelFactory as an autoload.

    By: antopilo
  • Dedicated Server and Client Project
    3.2
    v1.1Templates

    A multiplayer project template allowing you to share all the code between the client and server, and export both from the same Godot project. Further, because the game logic is running on both client and server, you could have the server be authoritative if you design your game that way. Using the Linux dedicated server export template, you can run the server export on a headless machine.

    By: Wavesonics
  • CollapsibleContainer
    4.1
    v1.0.22D Tools

    A control node capable of hiding and revealing its children by folding and unfolding. Initially made to mimic an accordion UI element. Can fold instantly or be tweened towards its open/close states. Use any tween transition and ease type for your folding behavior. Preview the folding behavior right in the editor. Comes with useful signals which emit on state changes. Comes with complete and comprehensive documentation! For issues or more information: https://github.com/ArshvirGoraya/Godot-Collapsible-Container

    By: ArshvirGoraya
  • Criss-Cross
    4.1
    v1.2.1Tools

    A simple add-on that adds generic grid nodes for quickly building grid-based systems, in 2D or 3D. Adds 2 nodes: Grid2D (x and y axis) and Grid3D (x and z axis), all of which contain cells that have values, and can be infinite or limited to certain cells.

    By: BenjaTK
  • SDF Blender
    3.2
    v0.13D Tools

    This plugin allows to create 3D models by blending simple shapes together, using Signed Distance Fields rendered with raymarching.

    By: Zylann
  • Twitcher
    4.2
    v1.3Scripts

    .. is a Godot Library for implementing Twitch functionality in Godot. The main purpose is to use this library for easier overlay development. The library can also be used to support Twitch game integration. Features ===== - Integration of Authorizationsflows (Auth Code, Client Credentials, Device Code, ~~Implicit~~) - Configuration driven approach. Almost all feature can be configured and used afterwards. But programatically approach is also supported. - Auth Credentials - Requested Auth Scopes - Subscribed events for EventSub. All possible events with their needed configurations. - ... - Easy integration of chat support via Node `TwitchIrcChannel` - Easy integration of event sub via Node `TwitchEventListener` - Complete REST Api (provided by [https://twitch-api-swagger.surge.sh/](https://twitch-api-swagger.surge.sh/)) with data classes for type safety - Cheer Emote parsing - Command Handler for easy implementing custom commands - Handles low level integration of websocket and http requests for you that is fully compatible with the Twitch Docs - GIF support for emojis via ImageMagick (other options are planned) Secondary Features ============ - BufferedHttpClient to request multiple requests to the same API without manual orchestration, handles automatical reconnect - Simple load balanced HTTP Client: HTTP request in parallel - Simple Websocket Client with auto reconnect - GIF to SpriteFrame importer - Simple Logger to enable and disable logging for modules - Simple generator for the Twitch REST Api in case of changes (maybe a good base for other Swagger APIs too, maybe not cause the code generator is trash and hold together with duct tape) - A RichTextEffect to positioning SpriteFrames within a RichTextLabel (easy to extend to support positioning everything within a RichTextLabel)

    By: kani_dev
  • Localization Editor
    3.5
    v1.6.4Tools

    This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color. Version: 1.6.3

    By: VP-GAMES
  • Quest Manager
    4.2
    v1.3.0Tools

    A minimalistic quest manager for the Godot Game Engine * Create quest trees with ease in GDScript * Use built-in serialization to save/load progress * Quest viewer included to track/debug quests at runtime with ease

    By: Rubonnek
  • InterpolatedCamera3D
    4.1
    v1.1.13D Tools

    This add-on provides a more flexible replacement of the InterpolatedCamera3D node that will be removed from core in Godot 4.0. See the usage documentation at: https://github.com/godot-extended-libraries/godot-interpolated-camera3d Demo project: https://godotengine.org/asset-library/asset/740

    By: Calinou
  • Aseprite importers
    4.0
    v1.0.0Tools

    This is a plugin for the Godot 4.x game engine that adds several import plugins for the Aseprite 1.3+ graphics pixel art editor files. More information on https://github.com/nklbdev/godot-4-aseprite-importers

    By: nklbdev
  • TwoVoip
    4.1
    v3.10Misc

    Chunking, compression and decompression of audio data by the Opus codec to a rate of 1kb/second to make it suitable for use in VOIP (Voice over IP) with optional RnNoise filter.

    By: goatchurchprime
  • Dijkstra Map Pathfinding
    3.5
    vv1.3Scripts

    A more feature-rich alternative to AStar. Main feature is the ability to pre-compute paths from given origin point to all points, which can then be easily accessed.

    By: KohuGaly
  • Remove Orphan UID
    4.4
    v1.0.0Tools

    Removes orphan UIDs from the project. Orphan UIDs can happen if you delete files outside the editor and do not remove the related uid file. Use Project -> Tools -> Remove Orphan UID to remove. For more see https://kenyoni-software.github.io/godot-addons/addons/remove_orphan_uid/.

    By: Iceflower
  • Icons Patcher
    4.2
    v1.6.0Tools

    Deprecated: Please use Icon Explorer instead. https://godotengine.org/asset-library/asset/2511 If you use Material Design icons from [Pictogrammers](https://pictogrammers.com/library/mdi/), they come without any fill color, automatically rendered black. This is not a convenient color as it makes it impossible to modulate the color. The icon patcher provides a utility to automatically patch the icons to white color. Set the icon directory in the Project Settings under the menu `Plugins` -> `Icons Patcher`. Then use `Project` -> `Tools` -> `Icons Patcher` to patch the icons. For more see https://kenyoni-software.github.io/godot-addons/addons/icons_patcher/.

    By: Iceflower
  • Git SHA Project Setting
    4.2
    v2.2.0Tools

    Previously named Metadata. Adds the project setting application/config/git_sha, which contains the current Git SHA. This one is automatically set and updated when you run any scene or on exporting the project. The git_sha will not be kept in project.godot to not clutter any version control system. It will be removed from the settings on closing the Godot Editor. For more see https://kenyoni-software.github.io/godot-addons/addons/git_sha_project_setting/.

    By: Iceflower
  • AspectRatioResizeContainer
    4.2
    v3.3.02D Tools

    The AspectRatioContainer allows his own size to be smaller than the children, which causes neighboring UI elements to be covered. This new node type will extend the existing AspectRatioContainer and update it's own minimum size based on the children. This works except for STRETCH_MODE_COVER. You are also not able to use the property custom_minimum_size anymore as it is used to set the minimum size. For more see https://kenyoni-software.github.io/godot-addons/addons/aspect_ratio_resize_container/.

    By: Iceflower
  • Custom Theme Overrides
    4.2
    v1.2.0Tools

    Utility to make custom theme overrides for any node possible. This plugin will auto register (via class_name) the class CustomThemeOverrides. You should not use @export on your custom theme variables, as they will be exported with the _get_property_list method. Also setter and getter will not be called inside the editor. If everything is set up, your theme override variables can be handled like every other theme override property. For more see https://kenyoni-software.github.io/godot-addons/addons/custom_theme_overrides/.

    By: Iceflower
  • Icon Explorer
    4.4
    v1.4.0Tools

    Browse and save icons from popular icon collections. Install or update them via the options menu in the right upper corner. This can take several minutes. You can remove the main screen button in the options. For more see https://kenyoni-software.github.io/godot-addons/addons/icon_explorer/.

    By: Iceflower
  • QR Code
    4.4
    v1.2.02D Tools

    QR Code generation either with the `QRCodeRect` node or use the encoding result of the `QRCode` class. For more see https://kenyoni-software.github.io/godot-addons/addons/qr_code/.

    By: Iceflower