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  • Casual Run Arcade Project - Endless Runner Base Game
    3.5
    v1.3Projects

    Casual Run Arcade is an open-source Godot project where players must avoid obstacles, collect coins and survive as long as possible while the game speed gradually increases. Also the game features a skins system, where you can unlock skins and use them in-game. Built using the Godot game engine (version 3.5 or later) with the GLES 2 renderer, this project is optimized for mobile devices, ensuring smooth gameplay (good FPS, no stutters) even on low-end phones. More info: https://thegamehub.club/viewtopic.php?t=2

    By: Rahmid
  • Mosaic Shader
    3.1
    v1.0Shaders

    2D/3D Mosaic Shader for Godot Engine 3.1 later

    By: arlez80
  • Old TV Shader (CRT)
    3.1
    v1.0.0Shaders

    A shader that mimics the effect of a CRT TV (those old ones).

    By: DainnTheDear
  • Godot-Stuff Logger 3.4
    3.4
    v3.4-R1Scripts

    Godot-Stuff Logger 3.4 A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered. This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it. Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset. Features * low overhead * simple to include in your projects * eight different logging levels * output to console or filesystem * html output available (experimental) This version supports the Godot Version 3.4 releases. For more information follow this link https://gitlab.com/godot-stuff/gs-logger/-/blob/3.4/README.md

    By: paulhocker
  • Rotate Tilemap Tiles Using Code Demo (with Tutorial Video)
    4.2
    v1.0.0Demos

    This demo shows how to rotate tilemap tiles using code. Goes with my tutorial here: https://youtu.be/WtiLCtOVC54 View all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames

    By: ThinkWithGames
  • Dolly Camera Controller
    4.0
    v1.0.03D Tools

    A script used to make a DollyZoom effect. Instanciate it and attach it to a camera. The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance. Dolly Zoom Effect (Vertigo Effect) The Dolly Zoom is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size. This creates a disorienting effect where the background appears to expand or contract. How It Works: Moving forward (dolly in) → Zoom out. Moving backward (dolly out) → Zoom in. Famous Examples: Vertigo (1958) – First use of the effect. Jaws (1975) – Iconic shark attack realization scene. Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease.

    By: The Spoonful One
  • PC Inventory Demo
    3.1
    v1.0Demos

    Demo showcasing inventory feature for PC. Left-click mouse to hold and drag to put/switch/combine items. Additionaly hold 'alt' to split stackable items. Right-click mouse to use/equip/delete items. Ability to: auto-arrange items, move windows, resize or scroll through backpack window. Created by expanding work done by user 'Oen44'.

    By: szechset
  • Tiny Treats - Pleasant Picnic set
    4.1
    v1.03D Tools

    This collection of cute stylized low-poly game assets can be used to make a cute little picnic scene for your game. This set includes three patterned picnic blankets, two baskets, some serving trays, and plenty of decoration and food items to decorate your scene with. These assets are great for creating a cozy lifesim game or to be used as decoration items in your RPG. Features: - 34+ Stylised low-poly 3D models, perfect for games across all platforms, including mobile. - Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization. - Free for personal and commercial use, no attribution required. (CC0 Licensed)

    By: Tiny Treats
  • Your Buil
    4.3
    v1.0.1Tools

    The easy way to use build data like git commit hashes in your build.

    By: svetogam
  • 3DCamera for Fighing Game
    4.1
    v1.03D Tools

    Camera 3D that follows Characters on the stage. This plugin supports regular movement (forward, backward and vertical), lateral movement (side steps), detects side changes (cross-ups and cross-unders). Also interpolates its translation for a smooth camera movement. The "FM" slot refers to the "Fighter Manager" node of your Characters, such "FM" node can be a "Node3D" that must have an Script attached to it; That Script must have declared 2 String variables called "current_sidePJ1" and "current_sidePJ2" so the plugin can notice you in wich side your Characters are on. These 2 String varibles are updated with the values "LEFT" or "RIGHT", giving you the signal that your Characters have changed sides.

    By: GatitoMimoso
  • Demo Platformer Game
    3.1
    v1.0.2Demos

    Repository with mechanics that you can apply for your platform projects.

    By: CesarLeon
  • Controllers Icons Local Multiplayer
    4.2
    v1.0.02D Tools

    Provides icons for most popular controllers and keyboard, this support up to 8 players to show different icons for each player. Based on "Controller Icons" Addon

    By: Matseuu
  • GDScript Parsers
    3.4
    v1.1.0Scripts

    A GDScript ByteCode/AST parser. This is 100% pure GDScript ByteCode/AST parser for GDScript. You can parse the GDScript on GDScript! for on-editor script addon tools, or something. 1.1.0 update: * Refactoring codes.

    By: arlez80
  • 3D First Person WASD Input Actions
    4.4
    v0.0.13D Tools

    Keyboard actions for First Person Point of View. Automatically setups WASD Input Map actions for the current project. The actions added after enabling this plugin: move_forward - W keyboard key move_backward - S keyboard key move_left - A keyboard key move_right - D keyboard key Note: due to signal emission problems, the editor do not show immediate changes in the Godot Editor Project Input Map Settings. Please contribute if you know how to solve this.

    By: boqsc0
  • LibGDXAtlasParser
    4.1
    v1.0.02D Tools

    This plugin is designed to quickly parse .atlas file (with png image) from libdgx engine.

    By: HarryHu
  • Worktime Stopwatch
    4.2
    v1.0.1Tools

    A time tracker plugin made to help you dedicate a set amount of "work time" to your project each day. It can even keep track of the current foreground window and automatically "block" the stopwatch when you get distracted and switch to a non-whitelisted window (this is Windows-only, at the moment). Whitelisted windows are defined using a comma-separated, case insensitive list of keywords, if the active window's title contains any of the keywords, it is considered "productive" and the stopwatch will keep counting, otherwise it will pause. This plugin only supports Windows and Linux. It should work on macOS if you comment out some code in stopwatch.gd

    By: Bypell
  • Godot CQRS
    Custom build
    v1.0Scripts

    allow use mediatr like system

    By: HELLBOY_HEAVEN
  • PlatformerController2D for Godot 3.x in C#
    3.5
    v1.0Scripts

    A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=3.5 . Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D) Original description: This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1). ## Features - Double jump - Coyote time - Jump buffer - Hold jump to go higher - Defining jump height and duration (as opposed to setting gravity and jump velocity) - Asymetrical jumps (falling faster than rising) (More information at the README.md file)

    By: D0ct0rDave
  • Godot MIDI Player for Godot Engine 4
    4.3
    v4.3.1Scripts

    100% Pure GDScript Software MIDI Player for Godot Engine 4 4.3.1 update: * Fixed preset velocity range bug * Fixed sample link bug 4.3.0 update: * Optimize for loops. 4.2.0 update: * Remove thread codes * Fixed boilerplate 4.1.1 update: * Fix bug for using "Sample Mode Loop Ends By Key Depression". 4.1.0 update: * Move GDScript to AnimationPlayer for ADSR volume controller * Update demonstration project. 4.0.2 update: * Fixed for Godot Engine 4.0 * Fixed clamp/max to clampf/maxf 4.0.1 update: * Fixed for Godot Engine 4 RC1 4.0.0 update: * Ported from Godot Engine 3 version.

    By: arlez80
  • CSGMesher
    4.1
    v0.0.43D Tools

    Add some superpowers to your CSG Shape Nodes! With CSGMesher, you can quickly output the final static mesh as well as an optional static body and collision shape. You can also set a group on the ouput nodes. The collision mask and layer of the node is now also copied to the output.

    By: dbat
  • BitMap Fonts Atlas Replacer
    4.0
    v1.0.0Tools

    Adjusts font files' character coordinates for their atlas match !!BACKUP YOUR PROJECT BEFORE USING THIS TOOL!!

    By: JessicaCC-gd
  • RNGTools
    3.5
    v0.2.0Tools

    RNGTools is a collection of useful RNG utilities. It features a weighted random number generator, a function to shuffle arrays, and other miscellaneous stuff. All functions optionally accept a RandomNumberGenerator object so you can use your own random sequence.

    By: flyingpimonster
  • Godotenv
    4.1
    v1.0.1Scripts

    Efficiently and securely manage environment variables to configure and safeguard sensitive values essential for your game's functionality

    By: s3r0s4pi3ns