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  • Vertere.gd
    3.4
    v1.1.1Scripts

    Vertere.gd transforms your Godot projects by adding robust internationalization capabilities directly within the Godot Editor. It offers an intuitive interface for managing multiple languages, aiming to make your game globally accessible without the need for external tools. Vertere.gd streamlines the localization process through an easy-to-use GDScript plugin, enabling dynamic text translation in a variety of languages with minimal setup. Features: - Seamless integration with the Godot Asset Library for straightforward installation. - Activation through Godot's Project Settings, ensuring the plugin is readily available across your project. - Autoload feature for "Vertere" and "Utils," making internationalization functions accessible globally within your project. - Comprehensive support for creating and managing language dictionaries directly in GDScript, allowing for quick setup and iteration of localized content. - Ability to set and change locales on the fly, catering to a global audience by accommodating their language preferences. - Dynamic text translation using simple GDScript functions, supporting placeholders for personalized content. - Enhanced project organization by allowing developers to focus on game development rather than worrying about localization details. All functionalities are designed with performance and ease of use in mind, ensuring a smooth and lag-free experience. The plugin's settings and features can be easily customized through the Godot Editor, allowing developers to tailor the internationalization process to their specific needs. Vertere.gd is an essential tool for developers looking to expand their game's reach to a global audience.

    By: meluiz
  • Advanced Character
    4.3
    v1.1.03D Tools

    A simple to use class that enables your CharacterBody3D to handle stairs and custom gravity direction properly. *** ### Instructions Use my script template to understand Use instead move() instead of move_and_collide() Use local_velocity instead of velocity

    By: HELLBOY_HEAVEN
  • Simple First Person Controller
    4.3
    vv1.0.13D Tools

    A simple Godot 4.3 FPS Controller. Features: - Camera Tilt - Mouse Smooth - Sprint - Jump - Interact

    By: E1480
  • Top Down Camera
    4.0
    v1.02D Tools

    This addon aims to provide a general-purpose 2D camera for top-down games where the mouse pans and zooms the camera. Ideal for strategy/simulation games

    By: TimCoraxAudio
  • GodotParadiseSingletonBundle-CSharp
    4.1
    v1.0.1Scripts

    This plugin offers a collection of singletons that encompass global resources and functionalities that can enhance your game's utility and accessibility.

    By: BananaHolograma
  • Poolakey Plugin
    4.2
    v4.2.3Scripts

    "Poolakey" is a new library for implementing Cafebazaar in-app payments, developed in Kotlin and supported by the ReactiveX framework. The goal of implementing this library is to improve the Cafebazaar in-app payment implementation process for Cafebazaar developers.

    By: Dexter
  •  Kenney's UI Audio
    4.0
    v1.0.1Misc

    A port of Kenney's "UI Audio" pack to the Godot Assets Library. Credit: kenney.nl

    By: Lopano
  • TimedLabel
    4.2
    v1.0Tools

    Godot 4.x timed label with options to add keystroke sounds with pitch variations, and random intervals. Usage: Drag it to your scene and put the text in the text field. You can set it to autostart otherwise it will wait for a call to 'func start()'. Parameters: * Auto Start : Enable autostart * Delay Start : Delay the text start (seconds) * Interval : Interval between keystrokes (seconds) * Interval Variation : random interval variation (seconds) * Audio : AudioStream for keystrokes * Pitch : Pitch of the AudioStream * Pitch Variation : random pitch variation for keystrokes * Volume Db : Keystrokes volume * Ignore Blank_Spaces : Ignores blank spaces on keystrokes, if true will jump to next char, if it is at the end of the text, it will finish the text. Methods: * func define_text(text : String): Define the text, trigger text cleanup, not affected by autostart, must call start after defined. * func start(): Starts the text, if the text is already playing will restart. * func end(): Finishes the text, and fills all text at once. Signals: * Start : Emmited at the start of the text. * KeyStroke(key: String) : Emmited on every keystroke. * End : Emmited at the end of the text. By Cianci KelvysB. Check Cianci Tutorials (Brazilian Portuguese): https://www.youtube.com/@CiaNCIStudio

    By: Cianci
  • Surface Extractor
    4.0
    v1.03D Tools

    A tool to extract a specific surface from a MeshInstance Adds a menu next to the inspector menu to turn a Surface into it's own Mesh

    By: Possible Panda
  • Mastodon Viewer
    4.1
    v0.1Tools

    A simple Control node for Godot to see a Mastodon user timeline.

    By: nokorpo
  • Sprite Mask
    4.0
    v1.02D Tools

    Sprite Mask for godot 4 for you sprite models and skins

    By: MioKuguisaki
  • Terrain3D (GD 4.3)
    4.3
    v1.0.03D Tools

    A high performance, editable terrain system for Godot 4.3 written in C++ as a GDExtension plugin. Features: * GPU driven, Clipmap Mesh Terrain * Can be accessed by GDScript, C#, and any language Godot supports * Terrains as small as 64x64m up to 65.5x65.5km * Up to 32 textures * Up to 10 levels of detail for the terrain mesh * Foliage instancing w/ 10 levels of detail * Sculpting, holes, texture painting, texture detiling, painting colors and wetness * Imports heightmaps from other tools Release Notes: https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.0-stable Requirements: * This build works on Godot 4.3 in Windows, Linux, macOS, and mobile. * Mobile, MacOS, D3D12, Web read special notes: https://terrain3d.readthedocs.io/en/stable/docs/platforms.html Installation: After installation, restart, then enable the plugin in Project Settings/Plugins. See full Installation & Upgrade instructions: https://terrain3d.readthedocs.io/en/stable/docs/installation.html Read all documentation here and watch the tutorial videos. https://terrain3d.readthedocs.io/en/stable/index.html

    By: TokisanGames
  • 2D Procedural Map Generator
    4.2
    v1.0.02D Tools

    Provides a framework for 2D procedural map generation. Currently supports fully randomized generation of a sequential main path and optional progression locations, filling in the remainder with environment tiles.

    By: Unreference
  • 3D Gallery
    4.0
    v1.03D Tools

    3D Gallery is a Godot 4+ plugin that makes viewing imported 3D models easier. Rather than clicking on each model to view it in the import popup, or adding it to a scene, 3D Gallery allows you to quickly scan through your filesystem previewing each model. This comes in handy when you have a large number of models and want to flip through them quickly (ex. after purchasing an asset library). 3D will walk your project directory, looking for any Godot-supported 3D model formats: * .blend * .obj * .glb * .gltf * .fbx * .dae It builds a file tree from there, allowing easy mouse or keyboard-based navigation to easily preview each model. Controls: * Arrow keys to navigate the gallery tree * Left mouse click + drag to rotate the camera * Right mouse click + drag to rotate the model on Y-axis * Right mouse click + shift + drag to rotate the model on Z-axis

    By: citizenken
  • GSharpRope
    3.2
    v0.12D Tools

    Rope addon written in C#. Compatible with Godot 3.2.

    By: Xydion
  • Inventory Toolkit
    4.3
    v1.0Scripts

    Scripts and base classes for inventory control, with configurable item stack and slots. Check the example for tipical usage.

    By: Cianci
  • Data to Image Coverter
    4.2
    v1.0.0Misc

    This allows you to convert data and binary to an image at runtime.

    By: LTecher
  • Concrete Material (HD)
    3.0
    v1.0.1Materials

    This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.

    By: Qwertygiy
  • Receipt Validator - Secure, Server-Side In-App Purchase (IAP) Validation
    4.0
    v1.0Tools

    A sample project for the Godot game engine, that contains fully working in-app purchase implementations including server-side receipt validation for the Apple App Store and Google Play. The Receipt Validator Service is a fully hosted solution, so you do not have to manage your own server or keep track of transactions and App Store API changes. The service offers a FREE plan to get started. https://flobuk.com/validator

    By: FLOBUK
  • GodotDFA
    4.2
    v0.0.1Scripts

    GDScript DFA algorithm implementation

    By: BTOTHER
  • Better UI
    4.0
    v1.02D Tools

    A growing set of useful UI stuff, including lists re-rendering on new data, responsive breakpoints (WIP) and more

    By: chris