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  • LayoutNode3D
    4.0
    v0.1.13D Tools

    A Godot 4.0 addon that adds a LayoutNode3D node that allows you to easily layout child nodes in 3D on any axis and with custom spacing.

    By: tasteink
  • SpawnPoints 3
    3.2
    vv0.2.0Tools

    With this tool you can create SpawnPoints for your enemies or goodies using a mixed set or them. You can spawn your enemies or goodies in 2D and 3D. Place your SpawnPoint or SpawnPoint2D in your scene and drop the various Scenes into the Products list. The image below should give you an impression

    By: Clemens Tolboom
  • TileCellManager
    3.2
    v1.0Tools

    Work with the tile selected right on the bottom-panel.

    By: TheCowOhBoy
  • NMKR SDK
    4.3
    v0.3Projects

    The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot. With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.

    By: Odiobill
  • GoMask2D
    3.3
    v0.22D Tools

    GoMask2D is a plugin for Godot that allows you to create texture masks from hierarchical nodes. Support for nodes: Sprite, Polygon2D, Path2D, Line2D and SmartShape2D addons New Features: - Added draw feature (used to draw at runtime) - Switch StreamTexture - Added new Example

    By: gamebel_dev
  • Tile Pattern Editor
    4.3
    v1.1.02D Tools

    A simple Tile Pattern Editor for the Godot Editor, enabling the creation and editing of tile patterns for use in tile-based games or systems.

    By: Quackenhausen
  • SPIRV Importer
    4.1
    v1.0Shaders

    Import *.spv files as RDShaderSPIRV

    By: teamclouday
  • BitmapFontCutterPlus
    3.0
    v2.0Tools

    Plugin that allows you to generate BitmapFonts from a texture Ussage: 1. Clone the plugin repo or download it from the AssetLib 2. Enable the plugin (Project > Project Settings > Plugins) 3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont) 4. Select the resource in filesystem and edit the properties in the inspector

    By: Ryhon
  • PNG to ICO Plugin
    4.1
    v0.4.0Tools

    Quickly create an ICO image from a selected list of PNGs.

    By: sleitnick
  • Player2D
    3.2
    v1.0.02D Tools

    A terraria-style player object with pre-made collision and gravity. Taken from one of my upcoming games. Control names are: movement_left movement_right movement_jump action

    By: jhonnystene
  • Easy_Excel_Reader
    4.4
    v2.0Tools

    基于https://godotengine.org/asset-library/asset/3825二次开发的工具,可以将.xlsx文件转换为可查询的表格实例 A tool developed based on "https://godotengine.org/asset-library/asset/3825" can convert.xlsx files into queryable table instances.

    By: Johnnash2017
  • DatePicker
    4.4
    v1.0.0Misc

    DatePicker is a themed Godot calendar addon inspiried by the Windows 11 calendar. Two scenes are available: DatePicker and Calendar. DatePicker is a Button that when clicked displays a Calendar. When a date on the Calendar is selected, the Calendar is hidden and the text of the DatePicker button is updated. The header of the Calendar (i.e. 2025 or March 2025) can be clicked to toggle between the year and month views. Only available in C#.

    By: chrisizeful
  • GodotSteam GDExtension 4.0 (Deprecated)
    4.0
    v4.2.4Tools

    Steamworks API wrapper for Godot Engine (version 4.0 - 4.0.3)... now for GDExtension. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 4.2.2 with Steamworks SDK 1.57. This version is meant for Godot Engine 4.0.3, but it should work with previous Godot 4.x versions. For the Godot 4.1 version, please go here: https://godotengine.org/asset-library/asset/2445 Previous versions of the plug-in can be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases. You can find the full documentation with tutorials at https://godotsteam.com.

    By: Gramps
  • Pigmint Controls
    3.1
    v0.0.312D Tools

    A Godot plugin which provides custom controls for 2D painting / drawing applications. This plugin currently provides 2 custom "ColorSelect" controls meant to let the user select Foreground/Background colors

    By: Echopraxium
  • VostokMods Exporter
    4.2
    v1.3.0Scripts

    Tool for exporting mods compatible with the VostokMods mod loader IMPORTANT: To install this plugin, create a res://addons/mod_exporter directory and during installation, press the "Change Install Folder" button and select the mod_exporter folder

    By: Ryhon
  • .mtl loader
    3.2
    v1.0Materials

    Imports .mtl as .material files automatically.

    By: barnoftheyard
  • Camera Flow
    4.4
    v0.1.13D Tools

    A Godot C# plugin to add more control over the Camera3D movement. USES SYVIES CORE PLUGIN AS A DEPENDENCY Camera nodes: - VirtualCamera (a node that represents the position and parameters of a Camera3D) - DynamicCamera (a Camera3D made to transition between different VirtualCamera in the editor or at runtime) Extra functionalities: - ThirdPersonCamera (a node designed to make third person cameras easier with a simple AimCamera() method that takes a relative mouse movement)

    By: SyviesDev
  • CameraManager2D
    4.2
    v0.1.0-alpha2D Tools

    Manage actions between multiple Camera2Ds. Switching view made easy.

    By: Hanz
  • AutotileGenerator3x3min
    3.3
    v0.22D Tools

    Generate autotiles 3x3 min from sprites whith 5 tiles, and add to tileset. Based on https://github.com/ShatReal/3x3-min-gen

    By: ticial
  • NV Node Pivot
    3.5
    v1.0Tools

    Add preset for Node Pivot offset / center point

    By: NAIIVE
  • RCalc
    4.2
    v2.0.0Tools

    A lightweight RPN calculator. Note: This addon utilizes GDExtension. If you have errors after installing, please reload your project so the GDExtension can be correctly loaded. = Extended Types RCalc can understand scalar types like integers and real numbers, as well as vectors and square matrices of sizes 2, 3, and 4. When operating purely in the scalar integer domain, RCalc can promote up to BigInts to avoid floating point imprecision. = 84 Operators RCalc has 84 built-in operators with included documentation and examples. All the expected operators (basic arithmetic, exponents, logarithms) are present, as are: - Rounding functions (floor/ceil/trunc/round) - Unit conversions - Bitwise operations (and/or/not/xor/shift left/shift right) - Statistics (avg/min/max/sum/std dev/NPV) - Trigonometry (sin/cos/tan + arc/hyperbolic variants) - Vector operations (dot/cross/normalize/length/swizzle) - Matrix operations (identity/inverse/transpose + translation/scale/rotation matrix generators) = Unit Conversions RCalc has 74 built-in units, and can convert between units within families, including: - Angle - Area - Colors (3 and 4 components) - Coordinate systems (2D and 3D) - Length - Mass - Storage (Base 10 [SI, 1000 bytes in a kb] and Base 2 [1024 bytes in a kb]) - Temperature - Time - Volume = Value Representation RCalc recognizes values represented in binary, octal, decimal, and hexidecimal. You can: - Enter values in one representation, and convert them to another - See the result of bitwise operations in binary automatically - View vec3 and vec4 components (truncated) in hexidecimal when working with colors.

    By: pgelvin
  • AlienNation
    3.5
    v1.0Demos

    I like to share my demo project. this is so far my not so big and longest project i work on...

    By: katcho
  • Quit On Input
    4.0
    v1.1Scripts

    A drag-and-drop way to implement the ability to quit the game to a scene. Contains the QuitOnInput class, which extends Node. By adding QuitOnInput to a scene, and chocing an input action by name, QuitOnInput quits the game on input. V1.1: Added scene file for proper drag-n-drop!

    By: Lopano
  • Class Name Hider
    4.2
    v0.1.0Tools

    Hide class_name scripts in the editor. More information in README.md

    By: phnix-dev