
With this Project you can control your Ryze/ DJI Tello Drone with Godot.
With this Project you can control your Ryze/ DJI Tello Drone with Godot.
Recreation of the Pong game in Godot engine. Suitable for beginners. Not to be confused with the official 2D Pong Demo: https://godotengine.org/asset-library/asset/121
This project shows the basics of working with Tilemap layers in Godot 4.3 Goes with my tutorial video here: https://youtu.be/vEyDbROrw0Q
This demo shows how to load levels from txt files for tilemaps, though the same ideas could be applied to non tilemap levels. Goes with my tutorial video here: https://youtu.be/MJGahJywGi0
Conway's Game of Life Demo for testing GDScript performance
A basic system to write, save and load game data and settings. -Settings are saved as ConfigFile (cfg), while save games are saved as bytecode with different extensions to each slot (1, 2 and 3). -Most functions and variables have comments that explain their purpose. Language: GDScript Renderer: GLES2
Generates a triangular grid. Tutorial/ showcase video here: https://youtu.be/3sPry9DXuIg See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
This project shows satisfying animations for computer science graphs (aka dots with lines connecting them in 3D). Goes with this youtube here (and linked below) https://youtu.be/JnXoi9ZVNek See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
a basic 5x5 lights out puzzle demo, all assets and shaders are custom made and free to use under CC0
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/119
How to use a local save system, using a control not to accumulate the write-to-file processing.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
Demo project with: * Usage of multiple scenes * Signal handling * Bullets
It is a basic Tic Tac Toe game made in Godot 4. You can play this game with both a human and an AI opponent. Video Tutorial: https://youtu.be/bTcfgFHbzB4 KingGD stands for King Game Developer. Please subscribe my channel for more updates: https://www.youtube.com/channel/UC8l-lYjEmIYoxvvIPmE4HPw
This project is a simple 3d puzzle game (Tangrams). It has a linked youtube for how to make it. Video here (and linked below): https://youtu.be/dTygltE7yJg See all my godot examples here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
Add real-time weather features to your Godot 4 projects with the OpenWeatherMap API. It`s easy to use – just follow the structured URL for API calls and get current weather info like temperature, humidity, and wind speed for free. This is a project that shows you how to use the OpenWeatherMap API in Godot 4.If you want to create a weather app with a better UI design, you can watch this video: https://youtu.be/RvxLPOXMDXs You can access the following data from this API response: Coordinates: - Longitude - Latitude Weather: - Weather condition ID - Weather condition group - Weather condition description - Weather icon ID Base: - Internal parameter - Main Conditions: - Temperature - Feels like temperature - Atmospheric pressure at sea level - Humidity percentage - Minimum temperature - Maximum temperature - Atmospheric pressure at sea level - Atmospheric pressure at ground level Visibility: - Visibility in meters Wind: - Wind speed - Wind direction in degrees - Wind gust Clouds: - Cloudiness percentage Rain: - Rain volume for the last 1 hour where available - Rain volume for the last 3 hours where available Snow: - Snow volume for the last 1 hour where available - Snow volume for the last 3 hours where available Time: - Time of data calculation in Unix, UTC System Information: - Internal parameter type - Internal parameter ID - Internal parameter message - Country code - Sunrise time in Unix, UTC - Sunset time in Unix, UTC Timezone: - Shift in seconds from UTC City Information: - City ID - City name Internal Parameters - Internal parameter code for more information, visit this page: https://openweathermap.org/current You can run this project in Godot 4.0, Godot 4.1, and Godot 4.2 as well. Please subscribe my channel: https://www.youtube.com/channel/UC8l-lYjEmIYoxvvIPmE4HPw KingGD stands for King Game Developer.
An experimental jumper game which runs inside Godot Engine's editor as a dock.
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
This example show you how to move character and shot bullet with RigidBody2D
uses TileMapLayers, Also can played on Android with joysticks and Motion control.
This is an example for a voicechat server. You need the "Voicechat Client" for this to work
This tool is a modified version of Dodge the creeps. Planning to add projectiles for the spaceship in the future.
Simple airplane controls that point the airplane to the direction the camera is pointing in a smooth way.
Version: 1.0 Description: A kinematic character that can be used as base to your player character. Features: -A Kinematic Character that controls the camera. -Gravity Fields.