
This demo shows how to use signals with an autoload script. Goes with my tutorial video here: https://youtu.be/9tg4_ELAwXk
This demo shows how to use signals with an autoload script. Goes with my tutorial video here: https://youtu.be/9tg4_ELAwXk
This is an example of implementing hexagonal TileMap navigation in Godot.
Press the letters on the screen and reach the maximum score. If you do it wrong, your feet will slip and your dance will be disrupted.
A demo for generating the logistic map bifurcation diagram. It calculates the x[n+1]-value of the initial value 0.5 for a couple of times and approaches the asymptote at a given lambda(growth rate)-value. Once lambda approaches c. 3.5, you can see that x[n] does not approach a single asymptote, but multiple ones. The graph splits faster and faster, until it rbecomes chaotic I needed the data from the bifurcation diagram for a project (because damn, it looks cool), this is why i made this tool. you can save the plot-data as json, so that you don't have to calculate thousands of values all over again (which is pretty expensive) Feel free to play around. Maybe, with some creativitiy, it can help you make something pseudorandom for your game, or maybe you're just a nerd :3
3D Kinematic Character Demo CS Godot C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/126
This demo shows how to make an enemy follow the player using NavigationRegion2D. Goes with my tutorial video here (and linked below): https://youtu.be/Ykz7W9BHzPg
Goes with this video here: https://youtu.be/UZB0rPsnxNM See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
A model that demonstrates how to implement the bazier curve for various purposes.
This Demo is a Sokoban type of game that is based on Cube Characters. You can change or add easily the textures of the Cube Characters and/or the game stages. Also, please refer to the url: "https://godotengine.org/asset-library/asset/616" that is Cube Characters.
A new demo project, showcasing dynamic level generation and endless arcade gameplay. The project is designed to demonstrate the use of procedural-level generation. In this exciting game, players take control of a star, dodging obstacles in a procedurally generated world. Creating endless and unpredictable levels that keep players engaged and challenged. In the realm of procedural level generation, there are several approaches to consider. I chose a grid-based (TileMap) approach, as it provided us with the flexibility and control we needed for generating our endless levels.
Chess with characters representing pieces, which simplifies saving and loading of the board. Drag and Drop pieces to move them. Features saving and loading of the board and copying and pasting of FEN. Note it does not have any enforcements of the chess rules.
Demo project for Godot XR MVN Tracker asset
This project shows an example of how to make a game out of any video. Example video linked below and here: https://youtu.be/LAWKPYtOwUY
Example Godot Project demonstrating gamepad and phone rumble.
Third person shooter (TPS) demo made using Godot Engine. Controls: - Mouse or Gamepad Right Stick: Look around - W/A/S/D, Arrow keys, Gamepad Left Analog Stick or Gamepad D-Pad: Move - Space, Gamepad A/Cross: Jump - Right Mouse Button, Gamepad Left Trigger (L2) (press to toggle, or hold and release): Aim - Left Mouse Button, Gamepad Right Trigger (R2): Shoot (only while aiming) - Escape, Gamepad Start: Go to main menu/quit - F11 or Alt + Enter: Toggle fullscreen - F3: Toggle debugging information (such as FPS counter)
Third person shooter (TPS) demo made using Godot Engine.
A small 2D game made for android that uses physics to simulate planets orbiting a black hole. The player must jump from planet to planet in order to survive. The more planets the player successfully jumps to, the higher his score. The color of almost everything in the game can be changed and the colors are saved together with the highest score. they are loaded when the app launches.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
C# translation of the following example: https://godotengine.org/asset-library/asset/121
This is the first demo of my game. Enjoy! Controls: Move Left and Right with the arrow keys Jump with space Attack with Up and Down Key