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  • [OLD] Post Process
    4.2
    v0.1.03D Tools

    User-friendly Godot addon for dynamic post-processing effects! Features: - Pixelate - Color Correction - Chromatic Aberration - Blur - Grain - Glitch - Vignette - Outline - Fish Eye - Analog Monitor - Circular Waves - Speed Lines ⚠ - Screen Shake ⚠ - CRT/VCR - Palette Added Benefits: - Dynamic Node Updates - Effect Presets - Easy Code Modification Make your game look better (or worse) in a few clicks! *⚠ Those effects may not work properly / may not look the best

    By: ItsKorin
  • Jigglebones
    3.0
    v1.0.23D Tools

    This is an addon that adds jigglebones to Godot 3.0. If you don't know what that is: jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. You can also drag the jigglebones in the editor and fiddle around with them. See the GitHub page for a detailed guide on how to use it in your project: https://github.com/Bauxitedev/godot-jigglebones/blob/master/README.md

    By: Bauxite
  • Tree3D
    4.0
    v0.713D Tools

    Plugin for procedural generation of 3D trees of varying complexity. Supported Godot Engine Versions: Godot 4.0 Godot 4.1 Godot 4.2 Godot 4.3

    By: JekSun
  • Level of Detail (LOD)
    3.5
    v1.0.03D Tools

    This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly. Features: - Supports lights, meshes and particles (Particles and CPUParticles). - Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware. - Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well. - Works with both the GLES3 and GLES2 renderers. - Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware). See the usage documentation at: https://github.com/godot-extended-libraries/godot-lod Demo project: https://godotengine.org/asset-library/asset/730

    By: Calinou
  • Simplified Flight Simulation
    4.1
    v1.03D Tools

    A simplified but realistic flight simulation library, supporting planes, helicopters, drones, spaceships, even birds. Internal components are modular so you add to the scene only what you'll need.

    By: fbcosentino
  • Humanizer
    4.3
    v2.2.03D Tools

    3D Custom Character Creator for Godot 4.3 Humanizer Wiki - https://github.com/NitroxNova/humanizer/wiki Humanizer Discord - https://discord.gg/MN5vJtJYD5 How to Help: ReignBowGames Patreon - https://www.patreon.com/ReignBowGames

    By: NitroxNova
  • DecalCo
    3.2
    v1.23D Tools

    DecalCO is a shader based solution for the Godot game engine. Decals are a great tool used to add details to a 3d object without having to add more details to its geometry or using really large texture maps. You can use decal to add things like bullet holes, blood splashes, water puddles in your scenes.

    By: Master_J_
  • GodotVMF
    4.3
    v2.1.43D Tools

    An importer of VMF files into Godot. Useful instrument for people who used to work with Hammer and finds it most comfortable tool for level geometry creation. Features: - Brushes geometry import - Instances support - Native MDL support - Native VMT support - Native VTF support (only DXT1, DXT3, DXT5 supported) - Displacements import (with vertex data) - Entities support - Hammer's Input/Output system support - Surface props support - Material's compile properties support - FGD generator

    By: H2x
  • Scene Builder Level Design
    4.2
    vv0.1.43D Tools

    A level design system for efficiently building 3D scenes in Godot. Please see the README in the GitHub repository for more information. The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.

    By: VerySeriousCatRelatedGameDevelopment
  • Scene scattering tool
    3.1
    v1.0.13D Tools

    This plugin adds tools to help placing many scene instances in an environment by "painting" over it, rather than dragging and dropping them manually from the file system dock. It adds a new node `Scatter3D`. Add it to the scene, add scenes you wish to be able to paint into the list, and start placing them. Changes in 1.0.1: - Fixed error when painting on an HTerrain plugin node - Fixed placement error caused by bad raycasting call

    By: Zylann
  • Goshapes: Curve-based Modelling and Level Building
    4.1
    v1.4.13D Tools

    Goshapes provides intuitive, curve-based level creation tools for Godot 4. This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc) This makes it ideal for quickly putting together 3D environments.

    By: daleblackwood
  • Third Person Camera
    4.0
    v1.5.03D Tools

    A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways: dynamic follow, fixed perspective, shoulder view, over-the-shoulder view. It offers mouse follow and character follow modes. It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.

    By: JeanKouss
  • SpriteMesh
    3.5
    v1.0.23D Tools

    SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.

    By: Teggy
  • SpriteMesh
    4.4
    v2.1.03D Tools

    SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.

    By: Teggy
  • SpriteMesh
    3.4
    v1.0.13D Tools

    SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.

    By: Teggy
  • Godot 4 3D Terrain Plugin (GPU Based)
    4.0
    v1.03D Tools

    A 3D Terrain Tool Plugin written in Mono (its battle proofed) Currently supported: - Sculpting - Holes - Flatten - Noise - Smoothing - Collider support for DEFAULT and Bullet - Painting: On each splatmap channel - Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof - Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default) - Mapbox Support - 4 types of import formats - Visual shader support with pre defined components - Full support over github

    By: sj
  • GoldGdt
    4.2
    v33D Tools

    Character controller add-on for Godot 4 that simulates the movement found in the GoldSrc engine. Instructions can be found on the GitHub repository.

    By: ratmarrow
  • Blender 3D Shortcuts
    4.0
    v0.3.23D Tools

    Blender's 3D transforming shortcuts in Godot This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-blender-3d-shortcuts/tree/godot3) branch for older version Features - Transform with "G", "R", "S" keys and "H" key to hide - Revert transformation with "ALT" modifier - Visualize constraint axis - Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings") - Type transform value - Switch display mode with "Z" Shortcuts - Translate: G - Rotate: R - Scale: S - Revert Translation: ALT + G - Revert Rotation: ALT + R - Revert Scale: ALT + S - Constraint to Single Axis: X or Y or Z - Constraint to Plane: SHIFT + (X or Y or Z) - Delete: X - Hide: H - Precision Mode(while transforming with mouse): SHIFT - Toggle Global/Local mode(non-persistent): XX or YY or ZZ - Switch Spatial Editor Viewport Display Mode: Z v0.3.2: Add right click undo Fixes Z pie eating key inputs Fix unable to expand nested resource editor in inspector Fix freelook issue v0.3.1: Fix error when rotate with snapping Add node delete action and pie menu for switching viewport display mode v0.3.0: Port to Godot 4.0 v0.2.1: Support multiple viewports and bugfixes v0.2.0: Greatly improve usability of addon and fix some minor bugs. Added some new feature like "SHIFT" for precision while transforming, xx/yy/zz to toggle between global/local mode, infinite mouse movement when translating or scaling and switching display mode with "Z" key.

    By: imjp94
  • Godot Motion Matching
    4.4
    v0.2.13D Tools

    A Motion Matching plugin for Godot 4.4 and above. Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines. This module is still under development, and code contributions are welcome!

    By: solenya
  • JiggleBones (4.0)
    4.0
    v2.0.23D Tools

    This is an addon that adds jigglebones to Godot 4.x. Jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. See the GitHub page for a detailed guide on how to use it in your project: https://github.com/yaelatletl/godot-jigglebones/blob/master/README.md Originally by BauxiteDev, current version includes upgrades and changes by Cory Petkovsek (tinmanjuggernaut) and Yael Atletl (me).

    By: DevAtMe
  • Godot OpenXR Vendors plugin v4
    4.4
    v4.0.03D Tools

    This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vendor extensions Learn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/ Use this version for Godot 4.4 and up.

    By: Mux213
  • Godot OpenXR Vendors plugin v2
    4.2
    v2.0.43D Tools

    This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vender extensions For Godot 4.2 only.

    By: Mux213