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  • Vision Cone 2D
    4.0
    v0.1.12D Tools

    A plugin for Godot 4 that will add a simple configurable vision cone to 2D entities. It can be used for example to simulate the vision of enemies in a stealth game. Check out the full description on https://github.com/d-bucur/godot-vision-cone

    By: sirdorius
  • Animated Sprite to Animation Player Convertor
    3.5
    v1.12D Tools

    A basic plugin to automatically import all frames from an AnimatedSprite as animations in an AnimationPlayer, with the appropriate FPS. It adds a section under AnimationPlayer's inspector to import frames from AnimatedSprites in the scene.

    By: poohcom1
  • Animated Sprite to Animation Player Convertor 4.0
    4.0
    v1.42D Tools

    A basic plugin to automatically import all frames from an AnimatedSprite as animations in an AnimationPlayer, with the appropriate FPS. It adds a section under AnimationPlayer's inspector to import frames from AnimatedSprites in the scene.

    By: poohcom1
  • Duelyst Animated Sprites
    4.0
    v1.02D Tools

    Spritesheets from the Open Duelyst repository, with the frame data converted from XML to Godot Spriteframes for convenient use in AnimatedSprite2D and AnimatedSprite3D. The recently open sourced game Duelyst contains over 600 pixel art units, split in 6 factions and neutral, with attack, idle, running and death animations. Also includes animated icons and effects. If you need the remaining assets, download them from the original repository at https://github.com/open-duelyst/duelyst.

    By: Jordyfel
  • Realtime SVG Rasterizer
    4.2
    v1.72D Tools

    This plugin uses 4.2's new Image from SVG to allow the game to automatically handle re-rasterizations on scale changes for things like a camera with vectors. Before, you'd have to either create a large rasterization of the SVG and use mipmaps (which might end up being slightly blurry).

    By: Raygoe
  • TileBitTools
    4.1
    v1.1.02D Tools

    TileBitTools is a Godot 4 plugin for autotile templates and terrain bit editing. - Built-in autotile templates for all 3 terrain modes * 3x3 minimal, 3x3 16-tile and 2x2 templates from Godot 3 documentation * Blob, Wang and Wang 3-terrain templates to match Tilesetter's default export * 256-tile Corners and Sides templates from TilePipe2 (requires plugin for use) * Simple 9- and 4-tile templates - Custom user template creation - Bulk terrain bit editing buttons: Fill, Set Bits, and Clear - Customization options in Project Settings See github.com/dandeliondino/tile_bit_tools for full Readme and Wiki documentation

    By: dandeliondino
  • Procedural World Map Generator
    4.0
    v0.0.22D Tools

    The Procedural World Map Generator and Viewer Component is a tool designed for game developers using the Godot 4 game engine. Its main purpose is to provide a fast and efficient way to generate and view procedurally generated world maps, either for game prototyping or as a foundation to build advanced procedural world maps. This component offers a basic world generator and a high-performance viewer, enabling real-time navigation and zooming within the generated maps. It also supports progressive rendering, similar to Blender's internal renderer, allowing for quick low-quality rendering during map browsing and higher-quality rendering during idle periods, even on lower end hardware.

    By: Gokudomatic
  • Godot Card Layout
    4.0
    v0.1.0-beta.12D Tools

    A Godot plugin providing a lightweight solution for card game layouts. Tutorial available at the Github page: https://github.com/cyanglaz/gcard_layout

    By: cyanglaz
  • GestureControlledCamera2D - Godot 4.x
    4.0
    vv1.1.12D Tools

    A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).

    By: mavcito
  • GestureControlledCamera2D - Godot 3.x
    3.5
    vv1.1.12D Tools

    A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).

    By: mavcito
  • Regular Polygon2D
    3.1
    v1.0.02D Tools

    This node allows you to easily create regular 2D polygons. A polygon is regular if it has equal sides and angles. Supports borders and textures.

    By: roboyorkie
  • ProCam2D - Godot 4.x
    4.2
    v1.02D Tools

    ProCam2D is a versatile and feature-rich custom 2D camera node for the Godot Engine, designed to provide industry-quality camera controls for any type of 2D game. This plugin offers extensive customization, including multiple follow modes, smooth transitions, and support for cinematic sequences. With a robust addon system, developers can easily extend its functionality with custom behaviors. Some inbuilt addons include shake effects, grid snapping, and more. ProCam2D is controlled via an autoload, making it accessible from any script in your project. Ideal for developers seeking precise and professional camera behavior, ProCam2D enhances game immersion and player experience. For a more recent version, contributions or bug reports, visit: github.com/daz-b-like/ProCam2D_Godot4.x/

    By: kalulu_games
  • Proton Control Animation
    4.1
    v0.12D Tools

    Quickly and easily add UI animations to your scenes. No code or special architecture required.

    By: hungryproton
  • Onscreen Keyboard
    4.1
    v2.02D Tools

    Onscreen Keyboard Plugin for Godot Engine. Displayed as soon as LineEdit or TextEdit are in focus. Select your OnscreenKeyboard object and apply your custom styles and font via inspector. (You can find some default dark-flat-like-styles inside the plugin/customize/styles folder)

    By: mrtnfchs
  • Calendar Button
    3.2
    v2.0.02D Tools

    This will add a CalendarButton node that allows you to easily select a date without having to do all the work of creating your own Calendar and Date classes. Very easy to use.

    By: Tybobobo
  • Advanced Radial Menu
    4.0
    v1.22D Tools

    Advanced radial menu node. 1.2 Update! • Controller support • Some fixes

    By: display
  • SoupIK
    4.2
    v5.02D Tools

    This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D. Unlike default modifications, the custom nodes support negative skeleton scales. By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate

    By: ZedManul
  • BlastBullets2D
    4.1
    v1.0.02D Tools

    BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for: Windows (x86_64, arm64) Android (x86_64, arm64) Linux (x86_64) Web For macOS and IOS you need to compile it yourselves. How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d

    By: realNikich
  • BlastBullets2D
    4.2
    v1.0.02D Tools

    BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for: Windows (x86_64, arm64) Android (x86_64, arm64) Linux (x86_64) Web For macOS and IOS you need to compile it yourselves. How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d

    By: realNikich
  • Emojis for Godot
    3.2
    v1.02D Tools

    Emoji mode use Twemoji. This addon provides the following nodes to use emojis in Godot: EmojiIcon: A node that displays an Emoji. EmojiButton: A node that displays an Emoji as a button. It's also adds EmojiFinder to the Godot editor's toolbar. So you can find the emojis easily.

    By: Jebedaia
  • Emojis for Godot (Deprecated)
    4.0
    v2.02D Tools

    Use Godot Font Icons instead! This addon provides the following nodes to use emojis in Godot: - **EmojiIcon**: A node that displays an Emoji. - **EmojiButton**: A node that displays an Emoji as a button. Rewritten to give you access to **EmojisDB** singleton for easier use of emojis anywhere in your project. It's also adds **IconsFinder** to the Godot's **Tools** menu. So you can find the emojis easily.

    By: Jebedaia
  • GPU Tilemap
    3.1
    v0.9.82D Tools

    This an alternative to the built in tilemap node for games that don't need all of it's features or need better performance when drawing a lot of tiles, the tilemap is rendered with a shader and performance depends on the resolution and the GPU, so the amount of tiles on the screen doesn't affect performance. How to use: https://github.com/MightyPrinny/godot-gputilemap/wiki Features: -The editor supports basic things such as undo/redo, paint, erase and has a rectangle selection tool, brushes are made selecting things on the tileset view or from the selection on the map. -Node instance generation via custom scripts. -Autotiling -Flip tiles vertically and horizontally -Import maps from Tiled exported as json with csv tile data, the importer will ask you about which layer you want to import and what tileset you want to use. -Save and load brushes from files Save and load maps from files Notes: -Maps are stored as ImageTexture, if you are targeting mobile and low end devices don't use maps larger than 1024x1024 tiles( 2048x2048 should be fine but I'm not sure if that's good for low end mobile phones). -Tilesets can have a maximum size of 256x256 tiles. -Unfolding the image property of the ImageTexture that stores the map crashes the editor, this is a Godot editor bug. -Only one tileset can be used on a single GPUTilemap node, this is because shaders don't support sampler2d array uniforms on GLES2.

    By: FabianLC
  • force-directed-graph-godot
    4.2
    v1.42D Tools

    force-directed-graph-godot is a simple implementation of a Force-Directed Graph (or FDG for short) in the Godot Engine. - 2D implementation of a Force-Directed Graph - Flexible and easy to use Graph Nodes that can be extended and customized - Real-time graph simulation in the editor (optional)

    By: ThePat02
  • Material Design Icons for Godot (Deprecated)
    4.0
    v2.02D Tools

    Use Godot Font Icons instead! This addon provides the following nodes to use the icons in Godot: MaterialIcon: A node that displays an icon from the Material Design Icons collection. MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label). Version 2.0 is rewritten to give you access to MaterialIconsDB singleton for easier use of icons anywhere in your project. It’s also adds IconsFinder to the Godot’s Tools menu. So you can find the icons easily.

    By: Jebedaia