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  • Godot Text Interface Engine (Godot v3.x)
    3.0
    vv.1.0.22D Tools

    Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor). This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.

    By: henriquelalves
  • Godot Text Interface Engine
    2.1
    v1.0.22D Tools

    Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).

    By: henriquelalves
  • chart-gd
    2.1
    v1.0.02D Tools

    This tool adds a GDCharts Control node. It allows you to create fancy line charts and pie charts.

    By: binogure
  • chart-gd
    3.1
    v1.0.02D Tools

    This tool adds a GDCharts Control node. It allows you to create fancy line charts and pie charts.

    By: binogure
  • GameGUI
    4.1
    v1.52D Tools

    Expands Godot's UI capabilities with nodes that allow for dynamic/responsive UI layouts that adapt and scale to different resolutions and aspect ratios.

    By: brombres
  • YATI (Yet Another Tiled Importer) for Godot 4
    4.3
    v2.1.112D Tools

    This is an addon for the Godot Engine for importing files (.tmx, .tmj) created by the Tiled Map Editor (http://mapeditor.org). Most if not all Tiled features are supported: - all kinds of layers - all kinds of objects - all map orientations - visibility, opacity, tint, offsets, probability - tile flips & rotation, collisions, animations, custom data - parallaxes - templates - custom properties By setting class entry / custom properties on tiled objects the scene created by the importer can be largely customized. INSTALLATION: The 'Download' button downloads the newest GDScript addon version. For other versions (e.g. C# or runtime) or further info please press 'View files' which opens the project Readme where embedded links can be found in the Installation chapter. Change log and Reference documentation can also be found there.

    By: Kiamo
  • LDtk Importer
    4.3
    v2.0.12D Tools

    The most fully-featured, up-to-date LDtk Importer Plugin for Godot 4. Leverage LDTk's powerful editor to quickly create your own 2D levels and maps. - Imports `.ldtk` files into Scenes to use in your project. - Fast, automatically reloads on saved changes. - Use Post-Import scripts to customise the resulting scene More extensive documentation can be found on Github.

    By: gleeson
  • Animated Shape 2D
    4.2
    v1.5.02D Tools

    The AnimatedShape2D node can customize a CollisionShape2D for each frame of each animation of an AnimatedSprite2D. It is especially useful to make custom hitboxes, hurtboxes, and hardboxes for each pose of your character, if you animated it using AnimatedSprite2D. It comes with an Editor GUI to preview and edit your shapes, in the fashion of the SpriteFrames bottom panel. It supports copy & pasting (deep or shallow), frame shifting, and undo & redo. As usual, come over on the software forge to report issues and discuss features you'd like.

    By: Goutte
  • Ultimate Platformer Controller 2D
    4.0
    v1.1.02D Tools

    Instantly create easy to modify 2D platformer player characters with built in features like coyote time, jump buffering, jump buffering, dashing, crouching, rolling, wall jumping/latching/sliding, and more! New: Presets added! Dashing Improved! Coyote time set to zero fixed.

    By: noaseynoah
  • BurstParticles2D
    4.0
    v1.42D Tools

    Make cool, chunky one-shot particle effects with textures, curves and gradients.

    By: ivysly
  • Fancy Fades Scene Changes (Godot 3.x)
    3.5
    v1.02D Tools

    Did you ever want a fancy scene change? Look no further - this asset allows you to create buttery-smooth, fancy fades between two scenes, with a single line of code! Supports: - Cross-fades (fade from one scene to the other) - Shader-based fancy dissolves - Scenes that contain entities with cameras This library is in beta, and works well as far as I know. Please report any bugs!

    By: NightBlade
  • Fancy Fades Scene Changes (Godot 4.x)
    4.2
    v1.02D Tools

    Did you ever want a fancy scene change? Look no further - this asset allows you to create buttery-smooth, fancy fades between two scenes, with a single line of code! Supports: - Cross-fades (fade from one scene to the other) - Shader-based fancy dissolves - Scenes that contain entities with cameras

    By: NightBlade
  • Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing
    3.5
    v1.1.12D Tools

    This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. Features: - Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds). - Supports lines of any width (constant or variable over a curve).     - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly. - Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync. - Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons). - Supports Camera2D zoom and multiple resolutions. - Works with both the GLES3 and GLES2 renderers. - Works on desktop platforms, Android, iOS and HTML5. - High performance, as only a single 256×256 custom texture is used. - Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn. See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d Demo project: https://godotengine.org/asset-library/asset/1267 4.x version of this add-on: https://godotengine.org/asset-library/asset/3103

    By: Calinou
  • Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing
    4.2
    v1.2.02D Tools

    This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. Features: - Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds). - Supports lines of any width (constant or variable over a curve).     - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly. - Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync. - Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons). - Supports Camera2D zoom and multiple resolutions. - Works with all rendering methods (Forward+, Mobile, Compatibility). - Works on desktop platforms, Android, iOS and Web. - High performance, as only a single 256×256 custom texture is used. - Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn. See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d Demo project: https://godotengine.org/asset-library/asset/3104 3.x version of this add-on: https://godotengine.org/asset-library/asset/1266

    By: Calinou
  • Godot flexbox
    3.5
    v0.5.12D Tools

    Layout in godot like using web flexbox

    By: citizenl
  • Flexbox layout
    4.1
    v2.02D Tools

    Layout in godot like using web flexbox

    By: citizenl
  • GUI Auto Layout / Automatically Add Container
    4.0
    v0.12D Tools

    Need a container? Select nodes, press Shift+A. - Keep pressing A to keep choosing containers from the list - Picks the most appropriate containers for the layout of the nodes - Grids choose column count automatically - Delete Node dialog now lets you delete while keeping children! Great to get rid of these containers. - After Shift+A, press Escape to cancel - After Shift+A, press R to replace the old parent with the chosen container

    By: don-tnowe
  • Simple Card Pile UI
    4.2
    v1.1.02D Tools

    This plugin provides a flexible and customizable card pile user interface for the Godot game engine. It is designed to handle various card-related functionalities including drawing, discarding, and managing different piles.

    By: insideout-andrew
  • GodoTeX 3
    3.5
    v0.0.22D Tools

    Renders Latex in Godot Mono! Usage Instructions: 1.Create a Godot Mono project and build a C#-script. 2. Install from the Godot Asset Store from inside the Engine or by cloning. When including in an existing project, you won't need the *.godot and *.sln. 3. The add-on depends on CSharpMath.SkiaSharp, licensed under MIT, as a nuget package. You to integrate this into your existing Godot Mono project by copying the <ItemGroup>-tags into your project's .csproj-file from GodoTeX.csproj. 4. Enable the addon in the settings, as usual. You can now create a LaTeX node and start your math excapades!

    By: fi-le
  • Card Framework
    4.3
    v1.0.02D Tools

    Card Framework is a lightweight, extensible toolkit for creating 2D card games in the Godot Engine. Whether you're building a classic Solitaire, a TCG (Trading Card Game), or a deck-building roguelike, the Card Framework provides flexible card handling and UI structures to speed up development. Use this framework as a starting point for card-based gameplay in any 2D project.

    By: chunuiyu
  • Wiggly Appendage (3.x)
    3.5
    v1.02D Tools

    A node for adding long dynamic appendages like tails, loose ropes and antennas to characters and other moving objects. These appendages don't use realistic physics, instead they use a simplified approximation of physics that's designed to look good visually and naturally handle a lot of types of movement, including discontinuous movement. They also support being scaled and flipped.

    By: Tameno
  • MarkdownLabel
    4.2
    v1.3.02D Tools

    A custom node that extends RichTextLabel to use Markdown instead of BBCode. # Usage: Simply add a MarkdownLabel node to the scene and write its ``markdown_text`` field in Markdown format. In the RichTextLabel properties: - ``bbcode_enabled`` property must be enabled. - Do not touch the ``text`` property, since it's internally used by MarkdownLabel to properly format its text. - You can use the rest of its properties as normal. You can still use BBCode tags that don't have a Markdown equivalent, such as ``[color=green]underlined text[/color]``, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown. For more detailed info, check out the README file in the Github repository.

    By: daenvil
  • Wiggly Appendage (4.x)
    4.0
    v2.02D Tools

    A node for adding long dynamic appendages like tails, loose ropes and antennas to characters and other moving objects. These appendages don't use realistic physics, instead they use a simplified approximation of physics that's designed to look good visually and naturally handle a lot of types of movement, including discontinuous movement. They also support being scaled and flipped.

    By: Tameno
  • Godot-DragonBones
    4.2
    v1.2.22D Tools

    A GDExtension plugin to add DragonBones for Godot. The last version of v1.x.x. The Godot-DragonBones v2 will coming soon.

    By: Daylily