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  • 3D Multiplayer Bobmerman
    3.1
    v0.9Demos

    3D Multiplayer Bomberman Made a 3D version of the 2D demo using version 3.1.1 org demo here https://godotengine.org/asset-library/asset/139

    By: XerotoLabs
  • RigidBody Planetary Physics Correct Stand Up
    3.0
    v0.02Demos

    This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version. Use Arrow keys or WASD to move the capsule and mouse to rotate.

    By: ComancheAk
  • Tiny Platform Quest
    3.1
    v1.0Demos

    This platform 2D game is a demo I made with the Godot engine, for learning purposes. I used the tilesets of Dan Cramp, as well as his video for the gameplay (http://www.dancramp.com).

    By: Roboweb
  • Inventory system draggable with equipment summarization.
    4.1
    v1.01Demos

    This asset will provide you with the tools to have a click and draggable inventory that allows you to set data to items, and then have a script that will then summarize the combined values of the equipped items.

    By: Jonw9027
  • Simple Gears Example (With YT Video)
    4.2
    v1.0.0Demos

    Simple project where gears spin if they can, or get stuck if trying to spin multiple ways. Video is linked below and here: https://youtu.be/nSa7Zraj9UE See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGame

    By: ThinkWithGames
  • Godot Raymarching
    4.0
    v1.0.0Demos

    Minimal example on how to do raymarching in Godot 4. Normals and depth work out of the box.

    By: bruce965
  • RectangleSpaceInventory
    3.3
    v1.0.0Demos

    Simple implementation of inventory system for scalable items. Like Unturned

    By: gongpha
  • Inventory Demo with bags and chests
    3.4
    v2.2Demos

    Terraria-like inventory system. This asset have the following systems: storage, load, inventory, item data, custom mouse cursor. You can create your own items, storages + ui to them, custom cursor. Also you can add hotkeys like shift+click to equip etc. Everything else is described in readme file on GitHub.

    By: Rokle
  • 3D GridMap and non GridMap Navmesh Demos
    3.1
    v2.02Demos

    Composed by two maps: World -> a GridMap based. World2 -> a non GridMap based. Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function. Also, there is an example of an First Person Player Character, with self and camera movimentation.

    By: Victoralm
  • Wire Connections
    4.0
    v1.0.0Demos

    Click and drag to connect nodes with wires, and with the toggle option of allowing wires to cross, or if only horizontal and vertical directions are allowed Video here and below: https://youtu.be/WFjBl-ggJyo See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames

    By: ThinkWithGames
  • Isometric Basics (with Video)
    4.2
    v1.0.0Demos

    Basic setup for an isometric grid. Goes with my tutorial video here https://youtu.be/dclc8w6JW7Y

    By: ThinkWithGames
  • G4 Super 3D Targeting System
    4.0
    v1.0Demos

    This is the 3D targeting system's demo project for Godot 4 game engine. This tool is based on 3D-Targeting-System-Ultimate for Godot 3.

    By: kreaninw
  • Scratch Animator
    3.4
    v1.1Demos

    Demo of an simple animation program with the scratch canvas addon. Features: - saving of frames - playing and setting fps - custom naming/tag - Shortcuts (visible in tooltips)

    By: boukew99
  • 2048 Demo
    4.0
    v1.0Demos

    This is a demo of famous game "2048" by Godot4 Beta7. Have a look if you are interest in it.There is a strange bug. You may need to double-click to open the font file in the project (res://assets/font/HandWrite.ttf) and click "Reimport".

    By: DrunkBull
  • 2D Physics Tests Demo
    4.2
    v4.2-31d1c0cDemos

    This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: - Functional tests to check for regressions and behavior of the 2D physics engine - Performance tests to evaluate performance of the 2D physics engine

    By: Godot Engine
  • Rich Text Label with BBCode Demo
    4.2
    v4.2-31d1c0cDemos

    A demo showcasing the support for rich text and BBCode via RichTextLabel. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Multitouch View Demo
    4.2
    v4.2-31d1c0cDemos

    Simple debugger for multitouch input. Shows colored dots everywhere you press. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • 3D in 2D Demo
    3.5
    v3.5-9e68af3Demos

    A demo showing how a 3D scene can be shown within a 2D one using viewports. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Audio BPM Sync Demo
    3.5
    v3.5-9e68af3Demos

    A demo of how to sync the audio playback with the time for a consistent BPM. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • 2D Finite State Machine Demo
    3.5
    v3.5-9e68af3Demos

    This example shows how to apply the State machine programming pattern in GDscript, including Hierarchical States, and a pushdown automaton. Language: GDScript Renderer: GLES 2 States are common in games. You can use the pattern to: 1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage 2. Respect the Single Responsibility Principle. Each State object represents one action 3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.

    By: Godot Engine
  • 2D in 3D Demo
    3.5
    v3.5-9e68af3Demos

    A demo showing how a 2D scene can be shown within a 3D one using viewports. Language: GDScript Renderer: GLES 2

    By: Godot Engine