
3D Multiplayer Bomberman Made a 3D version of the 2D demo using version 3.1.1 org demo here https://godotengine.org/asset-library/asset/139
3D Multiplayer Bomberman Made a 3D version of the 2D demo using version 3.1.1 org demo here https://godotengine.org/asset-library/asset/139
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version. Use Arrow keys or WASD to move the capsule and mouse to rotate.
This platform 2D game is a demo I made with the Godot engine, for learning purposes. I used the tilesets of Dan Cramp, as well as his video for the gameplay (http://www.dancramp.com).
This asset will provide you with the tools to have a click and draggable inventory that allows you to set data to items, and then have a script that will then summarize the combined values of the equipped items.
Simple project where gears spin if they can, or get stuck if trying to spin multiple ways. Video is linked below and here: https://youtu.be/nSa7Zraj9UE See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGame
Minimal example on how to do raymarching in Godot 4. Normals and depth work out of the box.
Simple implementation of inventory system for scalable items. Like Unturned
Terraria-like inventory system. This asset have the following systems: storage, load, inventory, item data, custom mouse cursor. You can create your own items, storages + ui to them, custom cursor. Also you can add hotkeys like shift+click to equip etc. Everything else is described in readme file on GitHub.
Composed by two maps: World -> a GridMap based. World2 -> a non GridMap based. Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function. Also, there is an example of an First Person Player Character, with self and camera movimentation.
Demo project for Godot XR Axis Studio Tracker asset
Click and drag to connect nodes with wires, and with the toggle option of allowing wires to cross, or if only horizontal and vertical directions are allowed Video here and below: https://youtu.be/WFjBl-ggJyo See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
Basic setup for an isometric grid. Goes with my tutorial video here https://youtu.be/dclc8w6JW7Y
a Crypth of the Necrodancer copy made with Godot
This is the 3D targeting system's demo project for Godot 4 game engine. This tool is based on 3D-Targeting-System-Ultimate for Godot 3.
Demo of an simple animation program with the scratch canvas addon. Features: - saving of frames - playing and setting fps - custom naming/tag - Shortcuts (visible in tooltips)
This is a demo of famous game "2048" by Godot4 Beta7. Have a look if you are interest in it.There is a strange bug. You may need to double-click to open the font file in the project (res://assets/font/HandWrite.ttf) and click "Reimport".
This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: - Functional tests to check for regressions and behavior of the 2D physics engine - Performance tests to evaluate performance of the 2D physics engine
A demo showcasing the support for rich text and BBCode via RichTextLabel. Language: GDScript Renderer: Compatibility
Simple debugger for multitouch input. Shows colored dots everywhere you press. Language: GDScript Renderer: Compatibility
A demo showing how a 3D scene can be shown within a 2D one using viewports. Language: GDScript Renderer: GLES 2
A demo of how to sync the audio playback with the time for a consistent BPM. Language: GDScript Renderer: GLES 2
This example shows how to apply the State machine programming pattern in GDscript, including Hierarchical States, and a pushdown automaton. Language: GDScript Renderer: GLES 2 States are common in games. You can use the pattern to: 1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage 2. Respect the Single Responsibility Principle. Each State object represents one action 3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
A demo showing how a 2D scene can be shown within a 3D one using viewports. Language: GDScript Renderer: GLES 2