
Easy to use dialogue box for all kind of games with not many features. Only the directory "addons/adbox" is necessary How to use in a scene: Activate the plugin. Another class `DialogueBox` is now added to your editor. You can now add it as a childnode to a scene. This new class has some script variables you have to set before using it. Message Sound: The sound that is played with each letter. (WAV) Font: the font you want to use. Action Name: the name of the action to be used to jump to the next message. Wait Time: The time to wait between each letter. Block Time: The time in which a dialog box-related input is going to be blocked immediately after the dialog box is closed. Margin Top Bottom: Margin size of top and bottom Margin Left Right: Margin size of left and right Signals dialogue_exit: when a dialog box is closed, it sends this signal. Code-Example: if Input.is_action_just_pressed("ui_down"): $DialogueBox.talk(["Message 1","Message 2", "Message 3", "Message 4"])