Screenshot queue
by fractilegames
7
Screenshot queue
Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory in a separate thread. Made for Godot 3.x.
Usage
Copy the screenshotqueue.gd
-file to your project directory and set it as auto-loaded script (singleton) in project settings. Then all you need in code is this (assuming you named the singleton ScreenshotQueue):
ScreenshotQueue.snap(get_viewport())
License
MIT license.
This was initially made for use in Polychoron game project.
Download
Version1.0
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Support
If you need help or have questions about this plugin, please contact the author.
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