JSON Configuration File
by Teggy
JSON Configuration File
JSON Configuration File is a plugin for Godot that aims to aid reading user input via a JSON file. Using a JSON file as a way to configure your Godot application would allow your users to share configuration files. Minecraft is a remarkable example that uses JSON files to configure certain aspects of the game, such as block models.
The definition of JSON Schemas inspired this plugin. However, instead of using a JSON file to define the structure of a JSON, it takes a coding approach. This approach has the advantage of allowing more features.
Code example
When using this plugin, you would be able to set up a configuration file with code like this:
This code would verify that this JSON file is valid:
And it would also detect multiple errors in this JSON file with a single validation process:
Please, check the documentation to learn how to set up your own JSON configuration file.
Features
This plugin would offer you:
- Twelve different types of properties:
- Booleans
- Real numbers
- Integers
- Percentages
- Strings
- Enums
- Arrays
- Colors
- Objects
- Files
- JSON Configuration Files
- Images
- The ability to detect multiple errors and warnings with a single call to the validation process.
- A representation of the errors and warnings with dictionaries to allow customization of the messages.
- The execution of code during the validation process to transform the data or to create custom tests.
Contributing
If you want to contribute with a new kind of property or a new feature, please consider also contributing to the documentation or adding new tests to the repository of tests for this plugin.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author