NetworkBootstrap
by jonnymind
4
Godot-NetworkBootstrap
Godot addon simplifying and automating the setup of server/client pairs.
What is this?
High level networking is very simple in Godot, but setting up a client/server
pair is not so trivial. You need to set up project options and/or command line
parsers to decide which instance of your application is the server and which
are the clients, and the raw Godot interface doesn't help much with setting
run-specific parameters.
This Godot plugin adds:
- a Project Setting section called Application/Network;
- an autoload singleton called
NetworBootstrap
configuring hosts and
client peers automatically; - a command line parser configuring the network options at start;
- a custom node called
NetworkLink
setting up the network scene.
Usage
- Download and copy the files under the
res://addons/
directory in your
project; you can optionally copy also theexample
subdirectory. - Open the
Project
panel and activate theNetworkBootsrap
plugin. - Configure the new
Application/Network
project settings. - Add the
NetworkLink
node to your scene. - Use the multiplayer keywords as described in Godot documentation.
See the README in the plugin directory for detailed instructions.
Download
Version1.0
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author