NetworkBootstrap

by jonnymind

4

Godot-NetworkBootstrap

Godot addon simplifying and automating the setup of server/client pairs.

What is this?

High level networking is very simple in Godot, but setting up a client/server
pair is not so trivial. You need to set up project options and/or command line
parsers to decide which instance of your application is the server and which
are the clients, and the raw Godot interface doesn't help much with setting
run-specific parameters.

This Godot plugin adds:

  • a Project Setting section called Application/Network;
  • an autoload singleton called NetworBootstrap configuring hosts and
    client peers automatically;
  • a command line parser configuring the network options at start;
  • a custom node called NetworkLink setting up the network scene.

Usage

  1. Download and copy the files under the res://addons/ directory in your
    project; you can optionally copy also the example subdirectory.
  2. Open the Project panel and activate the NetworkBootsrap plugin.
  3. Configure the new Application/Network project settings.
  4. Add the NetworkLink node to your scene.
  5. Use the multiplayer keywords as described in Godot documentation.

See the README in the plugin directory for detailed instructions.

Version

1.0

Engine

3.2

Category

Misc

Download

Version1.0
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

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