GodotEnv
by cuca
GodotEnv
This addon was made for .env
file consuming and creation in Godot Engine. 📁
Installation
As this project was recently created and isn't on Godot Asset Store yet, you have to 1) clone manually this repository and copy its contents of addons/
folder to your project's addons/
folder. And then 2) activate the plugin at Project Settings.
Obs.: Probably you want to also be able to read the .env
file from the release binary, to do so you must add .env
inside the filters to export field at the Resources tab of your export preset. Example below.
Usage
After installation, the plugin will add GodotEnv
as one of your autoload/singleton scripts. The simple utilities are:
The .env
file must be at your root project directory. (i.e. res://
)
GodotEnv
GodotEnv creates a new dotenv file if there's any as soon as the project start.
create_var(variable_name: String, value: String, overwrite: bool = false) -> void
It will create a new variable_name=value
line at your .env
file.
If variable_name
already exists inside your dotenv, it will be ignored and trigger a warning unless you pass overwrite
parameter as true.
get_var(variable_name: String) -> String
Returns the value of the requested environment variable. If it doesn't exists, a warning will be pushed and the zero-value ""
will be returned.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author