Bitmap Font Importer

by lungdart

4

Bitmap Font Importer

A Godot plugin for importing bitmap images as a Bitmap Fonts for use in Godot themes.

Usage

Before the plug-in can be used, ensure it's enabled in the Project Settings window

Image format

  • The tool supports any bitmap image that Godot supports
  • All glyphs (characters) need to be the same width and height, but can be organized into rows and columns as you see fit
  • There musn't be any spacing between rows or columns
  • Each row or column does not need to be filled
  • A space character should be included
  • Transparency is supported

Creating a new font resource

There are multiple ways to go about creating a new resource, but this is the workflow I use:

  • In the FileSystem pane, right click and select Create new resource
  • Select BitmapFontImporter As the resource type
  • Choose a path and filename for the resource to be saved as (I prefer to use the .font file extension)
  • Open the new resource from the FileSystem pane
  • Click and drag your font sheet into the texture field in the Inspector pane
  • Set the Character Width and Character Height in the Inspector pane
  • Set the Height to be the same as the Character Height to prevent strange behaviour

Using the new resource in a theme

Once the resource is finished, it can be used as any font in a theme simply by Clicking and dragging the resource from the FileSystem pane to the font field in the Inspector pane of the selected theme.

Version

0.0.1

Engine

3.2

Category

2D Tools

Download

Version0.0.1
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Support

If you need help or have questions about this plugin, please contact the author.

Contact Author