Collision scanner

by Zylann

18

Collision scanner for Godot Engine

This is a raycast-based collision viewer, which can be used in the editor to directly visualise collidable surfaces. It is very close to the real colliders compared to the usual previews, so it can be used to debug said previews.
Brute-forcing that many raycasts can be a bit slow, but results are usually visible after a few seconds.

image
Example of the plugin in action, here showing a heightmap collider.

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A bug with CSGBox, where collision doesn't follow after moving the object.

Installation

This is a regular editor plugin.
Copy the contents of addons/zylann.collision_viewer into the same folder in your project.

To start using it, turn the plugin on in your Project Settings. This will make the 3D view darker, and will start scanning for collidable surfaces.
When you are done inspecting, turn off the plugin.

Version

0.1

Engine

3.2

Category

3D Tools

Download

Version0.1
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author