NZ projectiles

by Neko_Zero

0

NZ projectiles

Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.

Changelog

1.16

Added changelog
Changed function name from chech_if_resource_has_ready_method to check_if_resource_has_ready_method
Removed set(value) for min_value and max_value in AC_random_range, because it didn't work if min_value was greater than 0
set_direction in ProjectileSetter stopped making errors every time it's used

Projectile

Gif_1

Extended projectile

You can set a resource to change projectiles speed, atk, movement, hit arguments and removal logic.

Speed

Gif_2

Movement

Gif_3

Removal

Gif_4

Combined

Gif_5

Version

1.15

Engine

4.4

Category

2D Tools

Download

Version1.15
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Support

If you need help or have questions about this plugin, please contact the author.

Contact Author