NZ projectiles
by Neko_Zero
0
NZ projectiles
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
Changelog
1.16
Added changelog
Changed function name from chech_if_resource_has_ready_method to check_if_resource_has_ready_method
Removed set(value) for min_value and max_value in AC_random_range, because it didn't work if min_value was greater than 0
set_direction in ProjectileSetter stopped making errors every time it's used
Projectile
Extended projectile
You can set a resource to change projectiles speed, atk, movement, hit arguments and removal logic.
Speed
Movement
Removal
Combined
Download
Version1.15
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Support
If you need help or have questions about this plugin, please contact the author.
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