Colorblindness
by paulloz
124
godot-colorblindness
A colorblindness simulator to help you design for everyone.
If you like godot-colorblindness, please consider buying me a coffee:
The color calculations I use are heavily based on:
- Color Blindness Simulation Research
- Digital Video Colourmaps for Checking the Legibility of Displays by Dichromats
- This page on color space transformation matrixes
- The wikipedia page on sRGB
The Godot Ishihara plate has been generated with this tool.
Usage
- Install the plugin through Godot's AssetLib.
- Activate it from the Plugin menu (
AssetLib
=>Plugins
button). - This adds a new control called
Colorblindness
underCanvasLayer
. - Create a new
Colorblindness
control to it in your scene. - Specify the
Type
property (eg.Deuteranopia
).
Everything that renders under the control will appear tinted to match your selected color-blindness mode.
Known issues
- Setting
Framebuffer Allocation
to2D without Sampling
makes the addon unusable (#4).
Sample
The following sample shows normal vision, Protanopia, Deuteranopia, and Tritanopia (in that order).
Normal vision
Protanopia
Deuteranopia
Tritanopia
Download
Version1.5
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author