Addonsave (4.1)
by Beatrix - Assets
3
Godot Save - A simple save, load and screenshot plugin for Godot 4
Godot Save is an easy to use addon created to make saving and loading files easier in Godot 4.
Contributor Purna Shrestha
Inspired by PersistenceNode by MatiasVME and Godot-Screenshot-Queue by fractilegames,
this addon is designed to bring elements of both systems into one while porting the functionality to Godot 4.
Usage
Saving
save_data(data: Dictionary, profile: String = "save", filetype: String = ".sav") -> void
var data = {"prop":[{"val1": true}, {"val2": false}]}
$Save.save_data(data,"filename",".json")
Loading / Editing
edit_data(profile: String = "save", filetype: String = ".sav") -> Dictionary
var player_data = $Save.edit_data("player_data",".json")
Deleting save data
remove_data(profile: String = "save", filetype: String = ".sav") -> void
$Save.remove_data("player_data",".json")
Taking Screenshots
snap_screenshot(viewport: Viewport) -> void
$Save.snap_screenshots(get_viewport())
Download
Version1.1
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Support
If you need help or have questions about this plugin, please contact the author.
Contact Author