UberPath2D

by opyate

10

godot-uberpath2d

icon

A Path2D with smoothing, and utilities for restricting it to any Rect2

Now on the official asset library.

Announcement blog post here.

Demo

Demo

Usage

Create a new node of type UberPath2D

Draw a path.

Check Smooth in the editor properties to smooth the path.

In code, restrict your path to a rect like so:

@onready var path: Path2D = $UberPath2D
@onready var sprite: Sprite = $my_sprite
var rect2: Rect2 = Rect2(0, 0, 500, 500)

var path_follow_2d: PathFollow2D = UberPath2D.get_bounded_path_follow_2d(
    self,  # or some other container to parent to
    sprite.get_path(),  # the sprite you want to move along the path
    path.normalized_points,
    rect2,
    UberPath2D.BOTTOM_LEFT,  # or some other corner, BOTTOM_LEFT is the default.
)

# tween it!
await create_tween()\
    .tween_property(path_follow_2d, "progress_ratio", 1.0, 3.5).finished

Credit

Made by Juan Uys

SmoothPath original Godot 3 code by Dlean Jeans

Version

0.1

Engine

4.1

Category

2D Tools

Download

Version0.1
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author