Key Prompt Texture
by TechnoPorg
Key Prompt Texture
This addon allows showing a different texture depending on the currently connected controller through the KeyPromptTexture
class.
Key Prompt Configuration:
Editing controller_name_mappings.json
allows one to change how devices are mapped to the textures displayed.
The textures themselves can be found and changed under res://addons/key_prompt_texture/textures
.
Details can also be found in the class documentation for KeyPromptTexture
.
Localization:
Different button prompts can be shown in different locales by using Godot's asset remapping tool on the base key prompt images.
As an example use case, if a key prompt texture needed to contain the written word "Menu", it would be necessary to display a different texture for every game locale. See the asset remaps in the demo project for an example of how this might be done.
Credits:
Ships by default with Xelu's Free Controller Prompts (CC0).
License:
This project is available under the MIT License.
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Support
If you need help or have questions about this plugin, please contact the author.
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