Widgets
by acgc99
Godot-Widgets
This Godot plugin implement multiple Node
s designed for mobile GUIs.
It is inspired by Material Design, but I am doing it to fit my needs while trying to generalize a bit for other users and learning more about Godot. If you have new ideas, feel free to share them.
If you want to contribute, read CONTRIBUTING.md.
About | Current Release |
---|---|
Version | 3.0.0 (under development) |
Date | yyyy/mm/dd |
Godot | Godot 4.1.2 |
License | MIT License |
Author | acgc99 |
Widgets Index:
WIcon
WRoundClippingContainer
WFilteredLineEdit
WFilteredTextEdit
WHSizingContainer
WIconButton
WIconLabelIcon
WTextureRounded
WNavBar
WNumericInput
WPopup
WPageContainer
WCard
WPopupB1
WPopupB2
WIcon
Widget to hold an icon. Essentially is a TextureRect
with expand_mode = TextureRect.EXPAND_IGNORE_SIZE
and
stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
.
Properties
Type | Property | Basic Description | Default Value |
---|---|---|---|
Texture2D | texture | Icon texture | |
bool | flip_h | If true , icon texture is flipped horizontally. |
false |
bool | flip_v | If true , icon texture is flipped vertically. |
false |
WRoundClippingContainer
WFilteredLineEdit
WFilteredTextEdit
WHSizingContainer
WIconButton
WIconLabelIcon
WTextureRounded
WNavBar
WNumericInput
WPopup
Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true
on the popup.
WPageContainer
WCard
WPopupB1
Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true
on the popup.
WPopupB2
Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true
on the popup.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author