BloodyLogger

by AlexValder

11

BloodyLogger

Simple extensible logger for Godot 4.x

Usage

Note: You should add addons/bloody_logger/logger.gd as Autoload

Somewhere in your project you should setup loggers like this:

# logger.gd is autoloaded as "Logger"

Logger.add_writer(BloodyLogger.default_console_writer())
Logger.add_writer(BloodyLogger.default_error_file_writer())

This snippet above is more than enough for basic funcitonality. If default writers aren't enough, you can create your own.

Custom writers

To create your own writer, you should:

  • extend Writer class
  • override write(int, String) and write_stack(int, String) functions

Please note, that you despite of presence of _filter(int) function, you should call it your custom overrides manually.

Gallery

Console output example
File output example

Version

1.0.2

Engine

4.2

Category

Scripts

Download

Version1.0.2
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author