Better Tab Container
by gducrash
32
A Mobile-friendly tabs container for Godot 3
This addon adds a container, that can have multiple tabs, which the user can change by swiping left or right on the screen. It is based on the ScrollContainer node.
Getting Started
- Download the addon and place it into your project directory, either manually, or through the Asset Store
- Activate it in the Project Settings ("Plugins" tab)
- Add a
BetterTabContainer
node to a scene. It is recommended that it is either set to full rect or has a "Fill" horizontal size flag - Add multiple nodes to it. Each child node counts as a separate tab, it can be any type of Control node. Please ignore the "ScrollContainer can only have one node" warning, I am actively trying to get rid of it
- Done!
Customizing the Node
- You can set the "Current Tab" property in the inspector. By default, it is set to 0, meaning the first tab is active on start
- You can connect the "tab_switched" signal to another node to detect when it's changed
- If you want to change the tab through code (for example, if you have a list of tab buttons next to the container), you can call the
switch_tab(tab)
method - You might also want to hide the horizontal scroll bar, as it does nothing
- If you want to be able to swipe on tabs, make sure to set all of the children containers' mouse filter to "Pass", so it detects input
Examples & Screenshots
TODO
Contributing
Feel free to improve the code, fix bugs or add functionality by creating an issue or submitting a pull request
Download
Version1.1
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author