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  • Scene palette
    3.2
    v1.1.02D Tools

    Instance scenes on your 2D scenes from a palette. Features: -Grid snapping -Flipping and rotation -How the left mouse button with grid snapping on to place an instance when the mouse moves to a new tile -Adjustable zoom on the palette. To use create a scene with the scenes you want in your palette, then enable the panel and load the palette using the file menu. If your editor's language is set to English you can make the palette use the editor's grid snap settings. The visible rect of your scenes is calculated from its child sprites and control nodes, so only use it with scene that have one of those(controls weren't tested but they should work).

    By: FabianLC
  • LineMap2D
    4.1
    v1.02D Tools

    LineMap2D is a Godot 4 plugin based on Line2D that allows developers to create textured 2D lines while supporting dynamic adjustments to point positions, rotation, scaling, and other properties. The plugin runs in tool mode (@tool), making it suitable for visual design directly within the editor. LineMap2D 是一个基于 Line2D 的 Godot 4 插件,允许开发者创建带有纹理的 2D 线条,同时支持动态调整点的位置、旋转、缩放等属性。本插件支持在 工具模式(@tool) 下运行,可用于编辑器内的可视化设计。

    By: GuoXiaoYao
  • 2048 Demo
    4.0
    v1.0Demos

    This is a demo of famous game "2048" by Godot4 Beta7. Have a look if you are interest in it.There is a strange bug. You may need to double-click to open the font file in the project (res://assets/font/HandWrite.ttf) and click "Reimport".

    By: DrunkBull
  • Visual Studio Debugger
    4.2
    v1.0.0Tools

    This plugin enables the use of the Visual Studio Debugger for Godot .NET projects. In Visual Studio, you have two options: - Run Godot Debug: run the entire project (similar to pressing F5). - Run Godot Debug *scene-name*: run the currently open scene (similar to pressing F6).

    By: CoffeePlanet
  • Infinite Heightmap Terrain
    4.3
    v1.03D Tools

    Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.

    By: PGComai
  • Rush Request
    4.1
    v1.0Misc

    Rush Request is the easiest way of making HTTP requests with JSON in Godot 4. Inspired by the JS library Axios, it creates requests in a Promise-like way.

    By: Eranot
  • 2D Hexagon TileMapLayer Navigation Class
    4.3
    v1.1.12D Tools

    This is a Godot plugin that adds a global class that navigates 2D TileMapLayers with hexagon-shaped cells. Works for Godot version 4.3 and up. Check out the Repo for a more detailed explanation of how to use this class!

    By: DubiousDuck
  • AudioEffectGate
    4.2
    v0.1.2Misc

    Audio Gate Effect to mute all noise below certain threshold.

    By: vissa
  • Snap-Castle Mesh Library
    3.5
    v1.1.0Misc

    This asset contains a mesh library for constructing castles. The meshes come with StaticBody collision shape so the player can explore the interior of the buildings. The latest updates include doors, chests, sconces, and ruins.

    By: Malcolm Nixon
  • SettingCore
    3.4
    v1.0Tools

    Small tool to make simple settings for a godot project, include file saving/loading with objects. It include a demo folder whit a basic example.

    By: GianptDev
  • Godot Frame Converter
    3.4
    v1.0.1Tools

    This simple Editor Script will convert your frame animations to frame_coords animations, introduced in Godot 3.2. Just select a target AnimationPlayer, open this script in Script Editor and choose File -> Run. Check the repo for more info and animated example.

    By: KoBeWi
  • Code Editor Background
    3.4
    v1.0,0Tools

    Plugin for the Godot game engine that allows you to have an image background for your code editor. The image will keep it's aspect ratio and stay centered to your code editor regardless of it's size. When loading a project where this plugin is already enabled, open a scene, and save.

    By: newjoker6
  • JSON Minifier
    3.4
    v1.1Tools

    Add JSON resource with minification. There is support for compressing the output resource and choosing a format. Formats include: removing white-space or using binary.

    By: mashumafi
  • Free fly camera
    4.3
    v1.0.03D Tools

    This is a versatile free-fly camera for Godot, designed to handle 3D character movement with smooth camera controls. It features adjustable movement settings, mouse sensitivity, sprinting, head rotation clamping, and more. It's perfect for exploring 3D environments or any other project that requires a free-form camera perspective.

    By: highlife
  • ambientcg
    3.4
    v1.0Materials

    Easy way to access ambientcg.com textures inside Godot engine Just with a click of a button download texture and turn it to Godot material

    By: mohsenph69
  • Polygonizer
    3.2
    v1.0.02D Tools

    Create CollisionPolygons from Sprites

    By: sitiom
  • Godux
    3.5
    v0.1.1Scripts

    Global state management solution for Godot Game Engine (inspired by ReduxJS)

    By: IsaiahByDayah
  • Auto Screenshot
    4.3
    v1.0.1Tools

    Automatically take in-development screenshots of the full editor, the 2D or 3D viewport, even in-game testing at regular intervals.

    By: gertkeno
  • Tile Palette
    3.4
    v1.22D Tools

    Provides bottom panel palette for tile maps

    By: nklbdev
  • Number To Words
    3.4
    v0.1.2-alphaMisc

    Convert numbers to words in GDScript.

    By: verillious
  • Combat Area 2D
    3.2
    v1.2.02D Tools

    Three nodes that may help you saving a lot of time in collisions, life system, and screenshake: -CombatArea (from Area2D): An area that can be body, damaging, healing, and item type, each one having different properties, and with the possibility of turn them off, make them destroyable on collision, adding a custom effect, and changing their "team". -HealthBar (from TextureProgress): A texture progress that has hp (and max hp), can be inversed (to emit the die signal when the bar fills instead of become empty), and 3 custom events that will trigger depending on the hp. -ScreenshakeCamera (from Camera2D): A camera that allows call a function to screenshake with defined time, amount, color and potency parameters.

    By: JoluMorsanDev
  • Scene2Sprite
    3.0
    vv0.12D Tools

    Godot addon to convert an animated scene into a PNG sprite. Usage: - Open addons/it.ludidorici.scene2sprite/recorder.tscn - Press Load Scene to select the scene to record (if outside of the current project all the required resources should be embedded). - Configure the capture parameters (number of frames per seconds, delay, size, sprite size, etc). - Press Generate to generate the sprite (you can check the result in the bottom-left preview, click it to enlarge). - Press Save to select the output (png) file.

    By: ludidorici
  • Godot Pixelmatch
    4.2
    v2.0.02D Tools

    Ported from pixelmatch (https://github.com/mapbox/pixelmatch), this is a small, simple and slow GDScript pixel-level image comparison library. - Allows you to count how many pixels differ between two images and can generate a new image with customizable colors to highlight these differences. - Has a tunable threshold property and the ability detect and ignore anti-aliased pixels.

    By: lihop