
This plugin lets you easily create bitmap fonts from existing spritesheet. It takes the spritesheet and divides it into cells, then generates .tres file according to characters list typed by the user.
This plugin lets you easily create bitmap fonts from existing spritesheet. It takes the spritesheet and divides it into cells, then generates .tres file according to characters list typed by the user.
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
A Godot shader reproducing YouTube's button click effect.
Converts CSG shapes in a scene without any setup. Adds a button to the 3D editor, visible while CSGs are selected. Convert selected (or all) CSG shapes to mesh instances or static bodies, while keeping the scene structure intact. Can read Use Collision to decide automatically. Will carry over settings and child nodes. Full Undo-Redo-Support.
it adds bob lol mak sur plugin enabled or it no wurk it comes with README.md and LICENSE.md so just delete those
Plugin to combine Better Terrain and Gaea plugins. Requires Godot 4.3+, Better Terrain and Gaea. Only works with TileMapLayers. https://github.com/Portponky/better-terrain https://github.com/BenjaTK/Gaea
Plugin to add some functionality to TileMaps Currently only functionality it adds is an option to bake TileMaps into your NavigationRegion2D. Usage - Baking NavigationPolygon from multiple layers of TileMap(s) This solves issue with Godot's 4.2 baking of tilemaps. If any of you colliders not on Layer0 of TileMap, they will be ignored. This tool scraps all tiles from all the layers (both tile layers and physics layers) and merges as obstructions. Select NavigationRegion2D first, then hold Ctrl (or ⌘ Command on Mac) and select any amount of TileMaps. On the bottom bar TileChef menu should appear, click it. You will see "Bake NavigationPolygon from TileMaps" button. Click it, polygon should be baked. For some reason it waits for you to switch focus to render your polygon in view, so just click on any node or switch to Output to see your polygons baked.
I am building out a re-useable Camera Controller singleton. So far it has a shake feature that uses perlin noise and tweening to create some smooth camera effects. You can use the base class for production or the dev tools class for on screen testing of the screen shake. A work in progress to be sure. Currently working on a change camera target system that allows smooth transitions between on screen targets. https://www.burtonmediainc.com/#godot-camera-controller-2d
This plugin is a Control that displays a radial progress indicator with several options. See the README.md file for more information. The plugin is a Godot 4 update of the Godot 3 asset https://godotengine.org/asset-library/asset/497 If installing from the Godot Editor AssetLib tab, only the folder addons/radial_progress/ needs to be installed. Tested in Godot 4.0.4-stable, Godot 4.1.4-stable, Godot 4.2.2-stable and Godot 4.3-beta1.
Soda AudioManager is a global plugin for Godot, designed to handle non-spatial sounds, including interface sound effects, background music, and general sound effects. It offers an easy way to manage audio playback, control volumes, apply sound effects, and configure looping.
The Godot Resource Encryption Plugin enables developers to securely save and load resources in Godot with any file type, utilizing encryption to protect sensitive data. This plugin integrates seamlessly into your project, providing an easy-to-use interface for resource management. New Classes: * ResourceEncryptionSaver * ResourceEncryptionLoader Save Resources Securely: Encrypt and save any Godot resource to your chosen file extension, such as .dat, ensuring data integrity and security. Load Encrypted Resources: Decrypt and load resources, returning them as usable Godot Resource objects. Simple API: Use straightforward functions to save and load resources with encryption keys. Flexibility: Supports various file types and custom extensions, allowing for flexible resource management.
Automatically take in-development screenshots of the full editor, the 2D or 3D viewport, even in-game testing at regular intervals.
Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory using a separate thread.
Atlas importer plugin for other texture pack tools Load packed atlas texture to filesystem and can be used in godot. Current support tools and formats TexturePacker : Generic XML TexturePacker : JSON hash Attila : JSON Kenney Spritesheet : Atlas from Kenney assets LibGDX: (Atlas from LibGDX Framework, which has a nice GUI tools - GDX Texture Packer (https://github.com/crashinvaders/gdx-texture-packer-gui))
Disclaimer: This is an experimental plugin for prototyping multiplayer games. It is not ready to production and may it will not be released in its final form due to security reasons.
A simple 3rd person controller You can move forward/backward strafe left and right and jump The mouse control the orientation You just have to add this controller to your player scene as a child and specify the KinematicBody of your player in the inspector
Enables fast cursor movement within built-in script editor, without the need to use the mouse.
This asset contains a mesh library for constructing castles. The meshes come with StaticBody collision shape so the player can explore the interior of the buildings. The latest updates include doors, chests, sconces, and ruins.
Faster plugin management without going deep into Godot's plugin settings. The button should appear in upper-right corner (when you activate the plugin), where you can select plugin(s) to enable/disable.
This is a versatile free-fly camera for Godot, designed to handle 3D character movement with smooth camera controls. It features adjustable movement settings, mouse sensitivity, sprinting, head rotation clamping, and more. It's perfect for exploring 3D environments or any other project that requires a free-form camera perspective.
Pre-packaged input prompts from Kenney for Godot. Includes all assets in two PNG resolutions as well as SVG versions.
A simple Main Menu for Godot 4.0 with : Start Menu with an Option Menu that include a Video Option & Audio Options